Method | Description | |
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AddMap ( |
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ClearChanged ( ) : void | ||
CombineMap ( |
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GetChangedMessageList ( uint actorID ) : List |
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GetMessageList ( uint actorID ) : List |
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SendChangedMessage ( GameClient client, uint actorID ) : void |
Send only the changed attributes. How nice is that?
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SendChangedMessage ( IEnumerable |
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SendMessage ( GameClient client, uint actorID ) : void | ||
this ( Mooege.Net.GS.Message.GameAttributeB attribute ) : bool | ||
this ( Mooege.Net.GS.Message.GameAttributeB attribute, int key ) : bool | ||
this ( Mooege.Net.GS.Message.GameAttributeF attribute ) : float | ||
this ( Mooege.Net.GS.Message.GameAttributeF attribute, int key ) : float | ||
this ( Mooege.Net.GS.Message.GameAttributeI attribute ) : int | ||
this ( Mooege.Net.GS.Message.GameAttributeI attribute, int key ) : int |
Method | Description | |
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GetAttributeValue ( |
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GetMessageListFromEnumerator ( uint actorID, IEnumerator |
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SetAttributeValue ( |
public AddMap ( |
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map | ||
return |
public CombineMap ( |
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map | ||
return |
public GetChangedMessageList ( uint actorID ) : List |
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actorID | uint | |
return | List |
public GetMessageList ( uint actorID ) : List |
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actorID | uint | |
return | List |
public SendChangedMessage ( GameClient client, uint actorID ) : void | ||
client | GameClient | the client we send it to |
actorID | uint | the actor this attribs belong to |
return | void |
public SendChangedMessage ( IEnumerable |
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clients | IEnumerable |
|
actorID | uint | |
return | void |
public SendMessage ( GameClient client, uint actorID ) : void | ||
client | GameClient | |
actorID | uint | |
return | void |
public this ( Mooege.Net.GS.Message.GameAttributeB attribute ) : bool | ||
attribute | Mooege.Net.GS.Message.GameAttributeB | |
return | bool |
public this ( Mooege.Net.GS.Message.GameAttributeB attribute, int key ) : bool | ||
attribute | Mooege.Net.GS.Message.GameAttributeB | |
key | int | |
return | bool |
public this ( Mooege.Net.GS.Message.GameAttributeF attribute ) : float | ||
attribute | Mooege.Net.GS.Message.GameAttributeF | |
return | float |
public this ( Mooege.Net.GS.Message.GameAttributeF attribute, int key ) : float | ||
attribute | Mooege.Net.GS.Message.GameAttributeF | |
key | int | |
return | float |
public this ( Mooege.Net.GS.Message.GameAttributeI attribute ) : int | ||
attribute | Mooege.Net.GS.Message.GameAttributeI | |
return | int |
public this ( Mooege.Net.GS.Message.GameAttributeI attribute, int key ) : int | ||
attribute | Mooege.Net.GS.Message.GameAttributeI | |
key | int | |
return | int |