C# Class MoodSwingGUI.MSAnimatingButton

Inheritance: MSButton
Datei anzeigen Open project: verngutz/MoodSwing Class Usage Examples

Public Methods

Method Description
Hover ( ) : void
LeftClick ( ) : void
MSAnimatingButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, Color highlight, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System

Constructs an MSButton.

MSAnimatingButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System

Constructs an MSAnimatingButton with no highlight.

UnHover ( ) : void
UnLeftClick ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Hover() public method

public Hover ( ) : void
return void

LeftClick() public method

public LeftClick ( ) : void
return void

MSAnimatingButton() public method

Constructs an MSButton.
public MSAnimatingButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, Color highlight, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System
label MSLabel Add text to this MSButton with an MSLabel. Use null if you don't need to add text. Make sure to position the MSLabel relative to the upper-left corner of this MSButton.
action MSAction will be executed when this MSButton is clicked
boundingRectangle Microsoft.Xna.Framework.Rectangle the bounding Rectangle of thisMSButton
unhovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is unhovered
clicked Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is pressed and hovered
hovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSButton is released and hovered
highlight Color the Color to overlay this MSButton with
toolTip MSToolTip
shape Shape the Shape of this MSButton
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch the SpriteBatch that will draw this MSButton
game Microsoft.Xna.Framework.Game the Game where this MSButton will be used
return System

MSAnimatingButton() public method

Constructs an MSAnimatingButton with no highlight.
public MSAnimatingButton ( MSLabel label, MSAction action, Rectangle boundingRectangle, Microsoft.Xna.Framework.Graphics.Texture2D unhovered, Microsoft.Xna.Framework.Graphics.Texture2D clicked, Microsoft.Xna.Framework.Graphics.Texture2D hovered, MSToolTip toolTip, Shape shape, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Game game ) : System
label MSLabel Add text to this MSAnimatingButton with an MSLabel. Use null if you don't need to add text. Make sure to position the MSLabel relative to the upper-left corner of this MSButton.
action MSAction will be executed when this MSAnimatingButton is clicked
boundingRectangle Microsoft.Xna.Framework.Rectangle the bounding Rectangle of this MSAnimatingButton
unhovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSAnimatingButton is unhovered
clicked Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSAnimatingButton is pressed and hovered
hovered Microsoft.Xna.Framework.Graphics.Texture2D will be drawn when this MSAnimatingButton is released and hovered
toolTip MSToolTip
shape Shape the Shape of this MSButton
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch the SpriteBatch that will draw this MSButton
game Microsoft.Xna.Framework.Game the Game where this MSButton will be used
return System

UnHover() public method

public UnHover ( ) : void
return void

UnLeftClick() public method

public UnLeftClick ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void