C# Class MonoGame.Interop.Wpf.Primitives.VertexPositionNormal

Custom vertex type for vertices that have just a position and a normal, without any texture coordinates.
Datei anzeigen Open project: Eastrall/MonoGame.Interop

Public Properties

Property Type Description
Normal Microsoft.Xna.Framework.Vector3
Position Microsoft.Xna.Framework.Vector3
VertexDeclaration Microsoft.Xna.Framework.Graphics.VertexDeclaration

Private Properties

Property Type Description

Public Methods

Method Description
VertexPositionNormal ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal ) : Microsoft.Xna.Framework

Constructor.

Method Details

VertexPositionNormal() public method

Constructor.
public VertexPositionNormal ( Microsoft.Xna.Framework.Vector3 position, Microsoft.Xna.Framework.Vector3 normal ) : Microsoft.Xna.Framework
position Microsoft.Xna.Framework.Vector3
normal Microsoft.Xna.Framework.Vector3
return Microsoft.Xna.Framework

Property Details

Normal public_oe property

public Vector3,Microsoft.Xna.Framework Normal
return Microsoft.Xna.Framework.Vector3

Position public_oe property

public Vector3,Microsoft.Xna.Framework Position
return Microsoft.Xna.Framework.Vector3

VertexDeclaration public_oe static_oe property

A VertexDeclaration object, which contains information about the vertex elements contained within this struct.
public static VertexDeclaration,Microsoft.Xna.Framework.Graphics VertexDeclaration
return Microsoft.Xna.Framework.Graphics.VertexDeclaration