Property | Type | Description | |
---|---|---|---|
DroppedItems | List |
||
GameMode | |||
GameProjectiles | List |
||
OtherPlayers | List |
||
Random | |||
ThePlayer | |||
WorldBlocks | ].BlockData[ |
Method | Description | |
---|---|---|
AbsoluteToTile ( Vector2 tile ) : Vector2 | ||
Draw ( |
||
DroppedItemOfID ( short ID ) : |
||
GameWorld ( ) : System | ||
GetBlockAt ( float x, float y ) : |
||
GetBlockAt ( int x, int y ) : |
||
GetPlayer ( byte id ) : |
||
HandleGameEvent ( byte eventID, Packet p ) : void | ||
HandlePacket ( byte packetID, Packet p ) : void | ||
LineIntersections ( Vector2 p1, Vector2 p2 ) : List |
||
LoadBlocks ( ) : void | ||
PlayerOfID ( byte ID ) : |
||
PlayerUpdating ( Packet p ) : void | ||
SetBlock ( int x, int y, short blockID, bool notify = true, byte metaData ) : void | ||
SetBlockMetaData ( int x, int y, byte metadata ) : void | ||
Update ( |
||
addToDrawList ( ) : void | ||
addToList ( ) : void | ||
addToUpdateList ( ) : void | ||
inCamera ( ) : bool | ||
removeFromDrawList ( ) : void | ||
removeFromList ( ) : void | ||
removeFromUpdateList ( ) : void |
Method | Description | |
---|---|---|
LightUpAroundRadius ( int blockX, int blockY, int radius, int level = 1, int sign = 1 ) : void |
public static AbsoluteToTile ( Vector2 tile ) : Vector2 | ||
tile | Vector2 | |
return | Vector2 |
public Draw ( |
||
sb | ||
return | void |
public static DroppedItemOfID ( short ID ) : |
||
ID | short | |
return |
public static GetBlockAt ( float x, float y ) : |
||
x | float | |
y | float | |
return |
public static GetBlockAt ( int x, int y ) : |
||
x | int | |
y | int | |
return |
public static GetPlayer ( byte id ) : |
||
id | byte | |
return |
public static HandleGameEvent ( byte eventID, Packet p ) : void | ||
eventID | byte | |
p | Packet | |
return | void |
public static HandlePacket ( byte packetID, Packet p ) : void | ||
packetID | byte | |
p | Packet | |
return | void |
public static LineIntersections ( Vector2 p1, Vector2 p2 ) : List |
||
p1 | Vector2 | |
p2 | Vector2 | |
return | List |
public static PlayerOfID ( byte ID ) : |
||
ID | byte | |
return |
public static PlayerUpdating ( Packet p ) : void | ||
p | Packet | |
return | void |
public static SetBlock ( int x, int y, short blockID, bool notify = true, byte metaData ) : void | ||
x | int | |
y | int | |
blockID | short | |
notify | bool | |
metaData | byte | |
return | void |
public static SetBlockMetaData ( int x, int y, byte metadata ) : void | ||
x | int | |
y | int | |
metadata | byte | |
return | void |
public Update ( |
||
time | ||
return | void |
public static ClientGameMode,MiningGame.Code.GameModes GameMode | ||
return |
public static PlayerController,MiningGame.Code ThePlayer | ||
return |