C# Class MegaMan.Engine.WeaponComponent

Inheritance: MegaMan.Engine.Component
Datei anzeigen Open project: Tesserex/C--MegaMan-Engine Class Usage Examples

Public Methods

Method Description
AddAmmo ( int ammo ) : void
AddWeapon ( string name, string entity, int ammo, int usage, HealthMeter meter, int palette ) : void
Ammo ( string weapon ) : int
Clone ( ) : MegaMan.Engine.Component
LoadInfo ( WeaponComponentInfo info ) : void
MaxAmmo ( string weapon ) : int
Message ( IGameMessage msg ) : void
RegisterDependencies ( MegaMan.Engine.Component component ) : void
ResetWeapon ( ) : void
RotateBackward ( ) : void
RotateForward ( ) : void
SetWeapon ( string name ) : void
Shoot ( ) : void
Start ( IGameplayContainer container ) : void
Stop ( IGameplayContainer container ) : void

Protected Methods

Method Description
Update ( ) : void

Private Methods

Method Description
ApplyCurrent ( ) : void

Method Details

AddAmmo() public method

public AddAmmo ( int ammo ) : void
ammo int
return void

AddWeapon() public method

public AddWeapon ( string name, string entity, int ammo, int usage, HealthMeter meter, int palette ) : void
name string
entity string
ammo int
usage int
meter HealthMeter
palette int
return void

Ammo() public method

public Ammo ( string weapon ) : int
weapon string
return int

Clone() public method

public Clone ( ) : MegaMan.Engine.Component
return MegaMan.Engine.Component

LoadInfo() public method

public LoadInfo ( WeaponComponentInfo info ) : void
info MegaMan.Common.Entities.WeaponComponentInfo
return void

MaxAmmo() public method

public MaxAmmo ( string weapon ) : int
weapon string
return int

Message() public method

public Message ( IGameMessage msg ) : void
msg IGameMessage
return void

RegisterDependencies() public method

public RegisterDependencies ( MegaMan.Engine.Component component ) : void
component MegaMan.Engine.Component
return void

ResetWeapon() public method

public ResetWeapon ( ) : void
return void

RotateBackward() public method

public RotateBackward ( ) : void
return void

RotateForward() public method

public RotateForward ( ) : void
return void

SetWeapon() public method

public SetWeapon ( string name ) : void
name string
return void

Shoot() public method

public Shoot ( ) : void
return void

Start() public method

public Start ( IGameplayContainer container ) : void
container IGameplayContainer
return void

Stop() public method

public Stop ( IGameplayContainer container ) : void
container IGameplayContainer
return void

Update() protected method

protected Update ( ) : void
return void