Method | Description | |
---|---|---|
AddAmmo ( int ammo ) : void | ||
AddWeapon ( string name, string entity, int ammo, int usage, |
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Ammo ( string weapon ) : int | ||
Clone ( ) : MegaMan.Engine.Component | ||
LoadInfo ( |
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MaxAmmo ( string weapon ) : int | ||
Message ( IGameMessage msg ) : void | ||
RegisterDependencies ( MegaMan.Engine.Component component ) : void | ||
ResetWeapon ( ) : void | ||
RotateBackward ( ) : void | ||
RotateForward ( ) : void | ||
SetWeapon ( string name ) : void | ||
Shoot ( ) : void | ||
Start ( IGameplayContainer container ) : void | ||
Stop ( IGameplayContainer container ) : void |
Method | Description | |
---|---|---|
Update ( ) : void |
Method | Description | |
---|---|---|
ApplyCurrent ( ) : void |
public AddWeapon ( string name, string entity, int ammo, int usage, |
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name | string | |
entity | string | |
ammo | int | |
usage | int | |
meter | ||
palette | int | |
return | void |
public LoadInfo ( |
||
info | ||
return | void |
public RegisterDependencies ( MegaMan.Engine.Component component ) : void | ||
component | MegaMan.Engine.Component | |
return | void |
public Start ( IGameplayContainer container ) : void | ||
container | IGameplayContainer | |
return | void |
public Stop ( IGameplayContainer container ) : void | ||
container | IGameplayContainer | |
return | void |