Method | Description | |
---|---|---|
CollectItem ( string itemName, int quantity = 1 ) : void | ||
DefeatBoss ( string name ) : void | ||
IsBossDefeated ( string name ) : bool | ||
IsWeaponUnlocked ( string name ) : bool | ||
ItemQuantity ( string itemName ) : int | ||
Player ( ) : System | ||
SetVar ( string name, string value ) : void | ||
UnlockWeapon ( string name ) : void | ||
UseItem ( string itemName, int quantity = 1 ) : bool | ||
Var ( string name ) : string |
public CollectItem ( string itemName, int quantity = 1 ) : void | ||
itemName | string | |
quantity | int | |
return | void |
public IsWeaponUnlocked ( string name ) : bool | ||
name | string | |
return | bool |
public ItemQuantity ( string itemName ) : int | ||
itemName | string | |
return | int |
public SetVar ( string name, string value ) : void | ||
name | string | |
value | string | |
return | void |
public UseItem ( string itemName, int quantity = 1 ) : bool | ||
itemName | string | |
quantity | int | |
return | bool |