Method | Description | |
---|---|---|
Create ( |
||
DelayedFill ( int frames ) : void | ||
Draw ( IRenderingContext context ) : void | ||
GameRender ( |
||
Reset ( ) : void | ||
Start ( IGameplayContainer container ) : void | ||
Stop ( ) : void | ||
Unload ( ) : void |
Method | Description | |
---|---|---|
DelayFill ( ) : void | ||
Draw ( IRenderingContext context, float positionX, float positionY ) : void | ||
GameTick ( |
||
HealthMeter ( ) : System | ||
LoadInfo ( |
||
UpTick ( ) : void |
public static Create ( |
||
info | ||
inGamePlay | bool | |
return |
public Draw ( IRenderingContext context ) : void | ||
context | IRenderingContext | |
return | void |
public GameRender ( |
||
e | ||
return | void |
public Start ( IGameplayContainer container ) : void | ||
container | IGameplayContainer | |
return | void |