Method | Description | |
---|---|---|
AddExp ( int nExp ) : void | ||
AddMagicInfo ( ushort magicid, byte magiclv, uint exp ) : bool | ||
Attack ( NetMsg info ) : void | ||
Battle ( ) : void | ||
CalcAttribute ( ) : void | ||
ChangeAttribute ( GameStruct type, int value, bool isBrocat = true ) : void | ||
CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool | ||
ClearThis ( ) : void | ||
DeleteMagicInfo ( ushort magicid ) : void | ||
EudemonObject ( |
||
FlyPlay ( ) : void | ||
GetAttr ( ) : |
||
GetDefense ( ) : int | ||
GetEudemonId ( ) : uint | ||
GetEudemonInfo ( ) : |
||
GetLevel ( ) : byte | ||
GetLuck ( ) : int | ||
GetMagicAck ( ) : int | ||
GetMagicDefense ( ) : int | ||
GetMagicLevel ( ushort magicid ) : ushort | ||
GetMaxAck ( ) : int | ||
GetMaxMagixAck ( ) : int | ||
GetMinAck ( ) : int | ||
GetMonsterInfo ( ) : |
||
GetMonsterInfo ( |
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GetOwnerPlay ( ) : |
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GetPlayObjectList ( ) : PlayerObject>.Dictionary |
||
GetState ( ) : EUDEMONSTATE | ||
Injured ( |
||
IsDie ( ) : bool | ||
IsHaveMagic ( ushort magicid ) : bool | ||
IsRiding ( ) : bool | ||
MagicAttack ( NetMsg info ) : void | ||
Move ( NetMsg move ) : bool | ||
ReCall ( ) : void | ||
RefreshVisibleObject ( ) : void | ||
Run ( ) : bool | ||
SendEudemonInfo ( |
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SendMagicInfo ( ) : void | ||
SendMoveInfo ( |
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SendPlayRefreshInfo ( |
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SetEudemonInfo ( |
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SetMosterInfo ( GameStruct info ) : void | ||
SetRiding ( bool v ) : void | ||
SetState ( EUDEMONSTATE _state ) : void |
Method | Description | |
---|---|---|
ProcessAction_Die ( GameStruct act ) : void | ||
ProcessAction_Injured ( GameStruct act ) : void | ||
ProcessAction_Move ( GameStruct act ) : void |
Method | Description | |
---|---|---|
GetBombVisibleObj ( NetMsg magicinfo ) : List |
||
GetFanVisibleObj ( NetMsg magicinfo ) : List |
public AddMagicInfo ( ushort magicid, byte magiclv, uint exp ) : bool | ||
magicid | ushort | |
magiclv | byte | |
exp | uint | |
return | bool |
public ChangeAttribute ( GameStruct type, int value, bool isBrocat = true ) : void | ||
type | GameStruct | |
value | int | |
isBrocat | bool | |
return | void |
public CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool | ||
magicid | ushort | |
magiclv | byte | |
return | bool |
public DeleteMagicInfo ( ushort magicid ) : void | ||
magicid | ushort | |
return | void |
public EudemonObject ( |
||
info | ||
_play | ||
return | System |
public GetAttr ( ) : |
||
return |
public GetEudemonInfo ( ) : |
||
return |
public GetMagicLevel ( ushort magicid ) : ushort | ||
magicid | ushort | |
return | ushort |
public GetMonsterInfo ( ) : |
||
return |
public static GetMonsterInfo ( |
||
_play | ||
_item_id | uint | |
return |
public GetPlayObjectList ( ) : PlayerObject>.Dictionary |
||
return | PlayerObject>.Dictionary |
public Injured ( |
||
obj | ||
value | uint | |
info | NetMsg | |
return | void |
protected ProcessAction_Die ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
protected ProcessAction_Injured ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
protected ProcessAction_Move ( GameStruct act ) : void | ||
act | GameStruct | |
return | void |
public SendEudemonInfo ( |
||
_play | ||
return | void |
public SendMoveInfo ( |
||
obj | ||
runValue | byte | |
return | void |
public SendPlayRefreshInfo ( |
||
play | ||
return | void |
public SetEudemonInfo ( |
||
info | ||
return | void |
public SetMosterInfo ( GameStruct info ) : void | ||
info | GameStruct | |
return | void |
public SetState ( EUDEMONSTATE _state ) : void | ||
_state | EUDEMONSTATE | |
return | void |