C# Class LogicSpawn.GTARPG.Core.CharCreationNew

Inheritance: UpdateScript
Datei anzeigen Open project: logicspawn/GTARPG Class Usage Examples

Public Properties

Property Type Description
ColorGroups string[]
Enabled bool
Initialised bool
Instance CharCreationNew
IntroState CharIntroState
LoadingCharCreate bool
OpenedSetup bool
SelectedColorGroup int
SelectedSecondaryColorGroup int
SetupFinished bool
State CharCreationState

Private Properties

Property Type Description
CarSelection void
ChangeSafeArea void
ChangeVariation void
CharacterSelection void
ChooseName void
ChooseNumberPlate void
ClearPrevModel void
FinaliseSelection void
FinishCreation void
GetVehicles VehicleHash[]
Init void
InitSmall void
IntroCutscene void
IsOpen bool
NextModel void
OnKeyDown void
PickClass void
PickGender void
PickMotives void
PreviousModel void
RandomModel void
RandomiseLook void
SelectClass void
SelectGender void
SelectMotive void
SetCam void
SetCarModel void
SetCharModel void
SetColor void
SetPrimaryColorGroup void
SetSecondaryColor void
SetSecondaryColorGroup void
SwitchBetweenModelAndCar void

Public Methods

Method Description
CharCreationNew ( ) : System
HandleBack ( ) : void
RestartCharCreation ( ) : void
Update ( ) : void

Private Methods

Method Description
CarSelection ( ) : void
ChangeSafeArea ( double obj ) : void
ChangeVariation ( double obj ) : void
CharacterSelection ( ) : void
ChooseName ( ) : void
ChooseNumberPlate ( ) : void
ClearPrevModel ( ) : void
FinaliseSelection ( ) : void
FinishCreation ( ) : void
GetVehicles ( ) : VehicleHash[]
Init ( ) : void
InitSmall ( ) : void
IntroCutscene ( ) : void
IsOpen ( MenuBase menu ) : bool
NextModel ( ) : void
OnKeyDown ( object sender, KeyEventArgs keyEventArgs ) : void
PickClass ( ) : void
PickGender ( ) : void
PickMotives ( ) : void
PreviousModel ( ) : void
RandomModel ( ) : void
RandomiseLook ( ) : void
SelectClass ( int obj ) : void
SelectGender ( int obj ) : void
SelectMotive ( int obj ) : void
SetCam ( Vector3 pos, bool lookAtPlayer = false ) : void
SetCarModel ( int obj ) : void
SetCharModel ( int obj ) : void
SetColor ( int obj ) : void
SetPrimaryColorGroup ( int obj ) : void
SetSecondaryColor ( int obj ) : void
SetSecondaryColorGroup ( int obj ) : void
SwitchBetweenModelAndCar ( ) : void

Method Details

CharCreationNew() public method

public CharCreationNew ( ) : System
return System

HandleBack() public method

public HandleBack ( ) : void
return void

RestartCharCreation() public static method

public static RestartCharCreation ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ColorGroups public_oe property

public string[] ColorGroups
return string[]

Enabled public_oe static_oe property

public static bool Enabled
return bool

Initialised public_oe static_oe property

public static bool Initialised
return bool

Instance public_oe static_oe property

public static CharCreationNew,LogicSpawn.GTARPG.Core Instance
return CharCreationNew

IntroState public_oe static_oe property

public static CharIntroState IntroState
return CharIntroState

LoadingCharCreate public_oe static_oe property

public static bool LoadingCharCreate
return bool

OpenedSetup public_oe static_oe property

public static bool OpenedSetup
return bool

SelectedColorGroup public_oe property

public int SelectedColorGroup
return int

SelectedSecondaryColorGroup public_oe property

public int SelectedSecondaryColorGroup
return int

SetupFinished public_oe static_oe property

public static bool SetupFinished
return bool

State public_oe static_oe property

public static CharCreationState State
return CharCreationState