Property | Type | Description | |
---|---|---|---|
Particles | LDEngine.Particle[] | ||
Rand | |||
_texParticles | Microsoft.Xna.Framework.Graphics.Texture2D |
Method | Description | |
---|---|---|
Add ( Vector2 spawnPos, Vector2 velocity, double attackTime, double lifeTime, double decayTime, bool affectedbygravity, bool canCollide, |
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Draw ( |
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Draw ( |
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LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
ParticleController ( ) : System | ||
Update ( |
Method | Description | |
---|---|---|
Reset ( ) : void |
public Add ( Vector2 spawnPos, Vector2 velocity, double attackTime, double lifeTime, double decayTime, bool affectedbygravity, bool canCollide, |
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spawnPos | Vector2 | |
velocity | Vector2 | |
attackTime | double | |
lifeTime | double | |
decayTime | double | |
affectedbygravity | bool | |
canCollide | bool | |
sourcerect | ||
col | Color | |
particleFunc | Action |
|
startScale | float | |
startRot | float | |
depth | int | |
blend | ParticleBlend | |
return | void |
public Draw ( |
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sb | ||
return | void |
public Draw ( |
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sb | ||
gameCamera | ||
depth | int | |
return | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public Update ( |
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gameTime | ||
gameMap | ||
return | void |