Property | Type | Description | |
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ExpIDs | List |
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JobType | string | ||
Length | uint | ||
Name | string | ||
OrigExpIDs | List |
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OrigPCCs | List |
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OriginalScript | string | ||
PCCs | List |
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Script | string | ||
Texname | string | ||
WhichGame | int |
Method | Description | |
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DetectJobType ( ) : string |
Decides what current job is. If a texture job, returns TEXTURE, else OTHER. For now anyway, likely add mesh detection later.
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FixLegacyDLCPaths ( ) : void |
Corrects incorrect DLC PCC paths from before ME3 DLC's were extracted.
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GenerateJobThumbnail ( ) : Image |
Returns a thumbnail sized bitmap of current job data (if texture).
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GetJobDetails ( bool update, bool &versionConflict, int version ) : bool |
Gets details, like pcc's and expID's, from current script and sets local properties. Properties: ExpID's, PCC's, Texname, WhichGame, JobType.
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ModJob ( ) : System |
Constructor. Empty cos things get added dynamically.
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UpdateJob ( List |
Updates current job script to new format. Returns true if all bits to udpdate are found. NOTE that true does not mean updated script works.
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WriteJobToFile ( |
Write current job to fileStream.
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Method | Description | |
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GuessGame ( List |
public GetJobDetails ( bool update, bool &versionConflict, int version ) : bool | ||
update | bool | |
versionConflict | bool | |
version | int | |
return | bool |
public UpdateJob ( List |
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BIOGames | List |
List of BIOGame paths for the games. MUST have only 3 elements. Each can be null if game files not found. |
ExecFolder | string | Path to the ME3Explorer \exec\ folder. |
return | bool |
public WriteJobToFile ( |
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fs | FileStream to write to. | |
return | void |