Method | Description | |
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Load ( string path, CTextureLoaderDelegate callback = null ) : |
Method | Description | |
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DoDispose ( ) : void | ||
Init ( string url ) : void |
Method | Description | |
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OnAssetLoaded ( bool isOk, UnityEngine obj ) : void |
public static Load ( string path, CTextureLoaderDelegate callback = null ) : |
||
path | string | |
callback | CTextureLoaderDelegate | |
return |