Method | Description | |
---|---|---|
AddAffector ( IParticleAffector aff ) : void | ||
AddAffector ( |
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CreateBoxEmitter ( |
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CreateFadeOutParticleAffector ( Color TargetColor, uint TimeNeededToFadeOut ) : |
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CreateGravityAffector ( IrrlichtNETCP.Vector3D gravity, uint timeForceLost ) : |
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CreatePointEmitter ( IrrlichtNETCP.Vector3D direction, uint minPPS, uint maxPPS, Color minSC, Color maxSC, uint minLT, uint maxLT, int maxAngleDegrees ) : |
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ParticleSystemSceneNode ( |
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RemoveAllAffectors ( ) : void | ||
SetEmitter ( IParticleEmitter emit ) : void | ||
SetEmitter ( |
Method | Description | |
---|---|---|
Emitter_AddParticle ( |
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Particle_AddAffector ( |
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Particle_AddAffectorA ( |
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Particle_CreateBoxEmitter ( |
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Particle_CreateFadeOutParticleAffector ( |
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Particle_CreateGravityAffector ( |
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Particle_CreatePointEmitter ( |
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Particle_RemoveAllAffectors ( |
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Particle_SetEmitter ( |
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Particle_SetEmitterA ( |
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Particle_SetParticleSize ( |
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Particle_SetParticlesAreGlobal ( |
public AddAffector ( IParticleAffector aff ) : void | ||
aff | IParticleAffector | |
return | void |
public AddAffector ( |
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aff | ||
return | void |
public CreateBoxEmitter ( |
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box | ||
direction | IrrlichtNETCP.Vector3D | |
minPPS | uint | |
maxPPS | uint | |
minSC | Color | |
maxSC | Color | |
minLT | uint | |
maxLT | uint | |
maxAngleDegrees | int | |
return |
public CreateFadeOutParticleAffector ( Color TargetColor, uint TimeNeededToFadeOut ) : |
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TargetColor | Color | |
TimeNeededToFadeOut | uint | |
return |
public CreateGravityAffector ( IrrlichtNETCP.Vector3D gravity, uint timeForceLost ) : |
||
gravity | IrrlichtNETCP.Vector3D | |
timeForceLost | uint | |
return |
public CreatePointEmitter ( IrrlichtNETCP.Vector3D direction, uint minPPS, uint maxPPS, Color minSC, Color maxSC, uint minLT, uint maxLT, int maxAngleDegrees ) : |
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direction | IrrlichtNETCP.Vector3D | |
minPPS | uint | |
maxPPS | uint | |
minSC | Color | |
maxSC | Color | |
minLT | uint | |
maxLT | uint | |
maxAngleDegrees | int | |
return |
public ParticleSystemSceneNode ( |
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raw | ||
return | System |
public SetEmitter ( IParticleEmitter emit ) : void | ||
emit | IParticleEmitter | |
return | void |
public SetEmitter ( |
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emit | ||
return | void |