Method | Description | |
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ApplyPreferences ( ISystemPreferences preferences ) : void |
Use to apply user quality and performance preferences to the resources managed by this object.
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Clear ( ) : void |
Removes resources managed by this object. Commonly used while clearing the scene.
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CreateInstanceFactory ( IInstanceSource source, |
Creates an InstanceFactory used to create new InstanceEntity instances.
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CreateSkinnedInstanceFactory ( ISkinnedInstanceSource source, DeferredSasEffect shader ) : |
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InstancingManager ( IManagerServiceProvider sceneInterface ) : System | ||
Unload ( ) : void |
Disposes any graphics resource used internally by this object, and removes scene resources managed by this object. Commonly used during Game.UnloadContent.
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public ApplyPreferences ( ISystemPreferences preferences ) : void | ||
preferences | ISystemPreferences | |
return | void |
public CreateInstanceFactory ( IInstanceSource source, |
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source | IInstanceSource | The mesh data information used to create InstanceEntity instances. |
shader | The shader shared accross all instances | |
return |
public CreateSkinnedInstanceFactory ( ISkinnedInstanceSource source, DeferredSasEffect shader ) : |
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source | ISkinnedInstanceSource | |
shader | DeferredSasEffect | |
return |
public InstancingManager ( IManagerServiceProvider sceneInterface ) : System | ||
sceneInterface | IManagerServiceProvider | |
return | System |