Property | Type | Description | |
---|---|---|---|
FiredBullet | |||
FiredBulletSpawnLocation | |||
_ammoCount | int | ||
_fireTimer | float | ||
_firing | bool | ||
_reloadTimer | float | ||
_reloading | bool | ||
bullet | |||
bulletSpawners | UnityEngine.GameObject[] | ||
bullets | UnityEngine.GameObject[] | ||
fireTime | float | ||
gunBarrelAnimator | |||
gunBodyAnimator | |||
gunShot | |||
reloadTime | float |
Method | Description | |
---|---|---|
GetBulletCount ( ) : int | ||
setEquipped ( bool isEquipped ) : void |
Method | Description | |
---|---|---|
DeleteBullets ( ) : void | ||
DoneFiring ( ) : void | ||
DoneReloading ( ) : void | ||
FireBullet ( ) : void | ||
PauseFire ( ) : void | ||
SpawnBullets ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public setEquipped ( bool isEquipped ) : void | ||
isEquipped | bool | |
return | void |
public GameObject,UnityEngine FiredBullet | ||
return |
public GameObject,UnityEngine FiredBulletSpawnLocation | ||
return |
public GameObject[],UnityEngine bulletSpawners | ||
return | UnityEngine.GameObject[] |
public Animator,UnityEngine gunBarrelAnimator | ||
return |
public Animator,UnityEngine gunBodyAnimator | ||
return |