Method | Description | |
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AddLine ( string text, object color = null ) : void |
Append a new line of text to the status box; word wrap if necessary
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Draw ( |
This is called when the game should draw itself.
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HandleEvent ( bool DownStream, Backend eventID ) : void | ||
MoveContent ( Vector2 difference, int _lastCheck ) : void |
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OnKeyDown ( Keys k ) : bool |
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OnMouseDown ( int button ) : bool | ||
ScrollWheel ( int Difference ) : void |
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Statusbox ( Backend parent, |
Creates a scrollable area to output text
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public AddLine ( string text, object color = null ) : void | ||
text | string | |
color | object | |
return | void |
public Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public HandleEvent ( bool DownStream, Backend eventID ) : void | ||
DownStream | bool | |
eventID | Backend | |
return | void |
public MoveContent ( Vector2 difference, int _lastCheck ) : void | ||
difference | Vector2 | |
_lastCheck | int | |
return | void |
public Statusbox ( Backend parent, |
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parent | Backend | |
spriteBatch | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
displayRect | ||
hasBorder | bool | |
center | bool | |
return | System |