Method | Description | |
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ActorTile ( object parent, |
The constructor for the ActorTile Calls the constructor of Tile.
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ActorTile ( object parent, |
The constructor for the ActorTile. Calls the parent constructor.
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ConsiderMoves ( ) : System.Threading.Tasks.Task |
Die in erwägung gezogene Bewegung.
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DropItems ( ) : void |
Method to drop the full inventory of the connected player to the tile he stands on.
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Save ( |
Method to save the actortile. Calls the save-method of the connected actor.
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Update ( Microsoft gameTime ) : void |
the update-routine for the ActorTile.
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WorkoutMoves ( ) : System.Threading.Tasks.Task |
Method to determine the next moves of a computer controlled actor.
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public ActorTile ( object parent, |
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parent | object | Just the parent object |
actor | The to the tile connected actor. | |
return | System |
public ActorTile ( object parent, |
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parent | object | Parent |
r | A random needed for some methods | |
return | System |
public ConsiderMoves ( ) : System.Threading.Tasks.Task | ||
return | System.Threading.Tasks.Task |
public Save ( |
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xmlw | The used XMLwriter | |
return | void |
public Update ( Microsoft gameTime ) : void | ||
gameTime | Microsoft | The Gametime |
return | void |
public WorkoutMoves ( ) : System.Threading.Tasks.Task | ||
return | System.Threading.Tasks.Task |