Property | Type | Description | |
---|---|---|---|
collided | bool | ||
netHealth | int |
Method | Description | |
---|---|---|
Draw ( |
||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
Net ( |
||
Update ( GameTime gameTime, Matrix _view ) : void | ||
altFire ( Vector2 theStartPosition, float rotation, float shotSpeed ) : void | ||
removeNet ( ) : void |
Method | Description | |
---|---|---|
rotateVector ( Vector2 direction, float angle ) : Vector2 |
public Draw ( |
||
theSpriteBatch | ||
return | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
theContentManager | Microsoft.Xna.Framework.Content.ContentManager | |
graphics | GraphicsDeviceManager | |
return | void |
public Net ( |
||
world | ||
position | Vector2 | |
rotation | float | |
onDeathHandler | DestroyMeHandler | |
return | System |
public Update ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
return | void |
public altFire ( Vector2 theStartPosition, float rotation, float shotSpeed ) : void | ||
theStartPosition | Vector2 | |
rotation | float | |
shotSpeed | float | |
return | void |