Method | Description | |
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ToArray ( ) : GLfloat[] | ||
create ( ) : |
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frustum ( System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single near, System.Single far, |
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identity ( |
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perspective ( System.Single fovy, System.Single aspect, System.Single near, System.Single far, |
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this ( int i ) : System.Single | ||
toInverseMat3 ( |
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translate ( |
Method | Description | |
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rotate ( |
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set ( |
public static frustum ( System.Single left, System.Single right, System.Single bottom, System.Single top, System.Single near, System.Single far, |
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left | System.Single | |
right | System.Single | |
bottom | System.Single | |
top | System.Single | |
near | System.Single | |
far | System.Single | |
dest | ||
return |
public static identity ( |
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dest | ||
return |
public static perspective ( System.Single fovy, System.Single aspect, System.Single near, System.Single far, |
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fovy | System.Single | |
aspect | System.Single | |
near | System.Single | |
far | System.Single | |
dest | ||
return |
public static toInverseMat3 ( |
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mat | ||
dest | ||
return |
public static translate ( |
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mat | ||
vec | System.Single | |
dest | ||
return |