Method |
Description |
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AddSkillInstanceInfoToPool ( int skillId, SkillInstanceInfo info ) : void |
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CalcUniqueInnerSkillId ( int skillId, SkillInstance innerInstance ) : int |
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CancelSkill ( int actorId, int skillId, int seq ) : void |
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ClearSkillInstancePool ( ) : void |
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FindActiveSkillInstance ( int actorId, int skillId, int seq ) : SkillInstance |
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FindActiveSkillInstance ( int actorId, int skillId, int seq, GfxSkillSenderInfo &sender ) : SkillInstance |
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FindInnerSkillInstanceForSkillViewer ( int skillId, SkillInstance innerInstance ) : SkillInstance |
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FindInnerSkillInstanceForSkillViewer ( int skillId, SkillInstance innerInstance, GfxSkillSenderInfo &sender ) : SkillInstance |
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FindSkillInstanceForSkillViewer ( int skillId ) : SkillInstance |
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FindSkillInstanceForSkillViewer ( int skillId, GfxSkillSenderInfo &sender ) : SkillInstance |
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GetActiveSkillCount ( ) : int |
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GetActiveSkillInfo ( int index ) : SkillInstance |
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GetActiveSkillInfo ( int index, GfxSkillSenderInfo &sender ) : SkillInstance |
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GetUnusedSkillInstanceInfoFromPool ( int skillId ) : SkillInstanceInfo |
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Init ( Scene scene ) : void |
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NewInnerSkillInstance ( int skillId, SkillInstance innerInstance ) : SkillInstanceInfo |
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NewInnerSkillInstanceImpl ( int skillId, SkillInstance innerInstance ) : SkillInstanceInfo |
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NewSkillInstance ( int skillId, TableConfig skillData ) : SkillInstanceInfo |
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NewSkillInstanceImpl ( int skillId, TableConfig skillData ) : SkillInstanceInfo |
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PauseAllSkill ( int actorId, bool pause ) : void |
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PauseSkill ( int actorId, int skillId, int seq, bool pause ) : void |
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PreloadSkillInstance ( TableConfig skillData ) : void |
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PreloadSkillInstance ( int skillId ) : void |
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RecycleSkillInstance ( SkillInstanceInfo info ) : void |
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Reset ( ) : void |
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SendMessage ( int actorId, int skillId, int seq, string msgId, object>.Dictionary locals ) : void |
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StartSkill ( int actorId, TableConfig configData, int seq ) : bool |
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StaticInit ( ) : void |
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StopAllSkill ( int actorId, bool isinterrupt ) : void |
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StopAllSkill ( int actorId, bool isinterrupt, bool includeImpact, bool includeBuff ) : void |
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StopSkill ( int actorId, int skillId, int seq, bool isinterrupt ) : void |
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StopSkillInstance ( SkillLogicInfo info ) : void |
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StopSkillInstance ( SkillLogicInfo info, bool isInterrupt ) : void |
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Tick ( ) : void |
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