Method | Description | |
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CalcUniqueInnerSkillId ( int skillId, |
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CancelSkill ( int actorId, int skillId, int seq ) : void | ||
ClearSkillInstancePool ( ) : void | ||
FindActiveSkillInstance ( int actorId, int skillId, int seq ) : |
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FindActiveSkillInstance ( int actorId, int skillId, int seq, |
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FindInnerSkillInstanceForSkillViewer ( int skillId, |
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FindInnerSkillInstanceForSkillViewer ( int skillId, |
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FindSkillInstanceForSkillViewer ( int skillId ) : |
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FindSkillInstanceForSkillViewer ( int skillId, |
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GetActiveSkillCount ( ) : int | ||
GetActiveSkillInfo ( int index ) : |
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GetActiveSkillInfo ( int index, |
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Init ( ) : void | ||
PauseAllSkill ( int actorId, bool pause ) : void | ||
PauseSkill ( int actorId, int skillId, int seq, bool pause ) : void | ||
PreloadSkillInstance ( TableConfig skillData ) : void | ||
PreloadSkillInstance ( int skillId ) : void | ||
Reset ( ) : void | ||
SendMessage ( int actorId, int skillId, int seq, string msgId, object>.Dictionary |
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StartSkill ( int actorId, TableConfig configData, int seq ) : bool | ||
StopAllSkill ( int actorId, bool isinterrupt ) : void | ||
StopAllSkill ( int actorId, bool isinterrupt, bool includeImpact, bool includeBuff ) : void | ||
StopSkill ( int actorId, int skillId, int seq, bool isinterrupt ) : void | ||
Tick ( ) : void |
Method | Description | |
---|---|---|
AddSkillInstanceInfoToPool ( int skillId, SkillInstanceInfo info ) : void | ||
GetUnusedSkillInstanceInfoFromPool ( int skillId ) : SkillInstanceInfo | ||
NewInnerSkillInstance ( int skillId, |
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NewInnerSkillInstanceImpl ( int skillId, |
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NewSkillInstance ( int skillId, TableConfig skillData ) : SkillInstanceInfo | ||
NewSkillInstanceImpl ( int skillId, TableConfig skillData ) : SkillInstanceInfo | ||
RecycleSkillInstance ( SkillInstanceInfo info ) : void | ||
StopSkillInstance ( SkillLogicInfo info ) : void | ||
StopSkillInstance ( SkillLogicInfo info, bool isInterrupt ) : void |
public static CalcUniqueInnerSkillId ( int skillId, |
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skillId | int | |
innerInstance | ||
return | int |
public CancelSkill ( int actorId, int skillId, int seq ) : void | ||
actorId | int | |
skillId | int | |
seq | int | |
return | void |
public FindActiveSkillInstance ( int actorId, int skillId, int seq ) : |
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actorId | int | |
skillId | int | |
seq | int | |
return |
public FindActiveSkillInstance ( int actorId, int skillId, int seq, |
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actorId | int | |
skillId | int | |
seq | int | |
sender | ||
return |
public FindInnerSkillInstanceForSkillViewer ( int skillId, |
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skillId | int | |
innerInstance | ||
return |
public FindInnerSkillInstanceForSkillViewer ( int skillId, |
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skillId | int | |
innerInstance | ||
sender | ||
return |
public FindSkillInstanceForSkillViewer ( int skillId ) : |
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skillId | int | |
return |
public FindSkillInstanceForSkillViewer ( int skillId, |
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skillId | int | |
sender | ||
return |
public GetActiveSkillInfo ( int index ) : |
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index | int | |
return |
public GetActiveSkillInfo ( int index, |
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index | int | |
sender | ||
return |
public PauseAllSkill ( int actorId, bool pause ) : void | ||
actorId | int | |
pause | bool | |
return | void |
public PauseSkill ( int actorId, int skillId, int seq, bool pause ) : void | ||
actorId | int | |
skillId | int | |
seq | int | |
pause | bool | |
return | void |
public PreloadSkillInstance ( TableConfig skillData ) : void | ||
skillData | TableConfig | |
return | void |
public PreloadSkillInstance ( int skillId ) : void | ||
skillId | int | |
return | void |
public SendMessage ( int actorId, int skillId, int seq, string msgId, object>.Dictionary |
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actorId | int | |
skillId | int | |
seq | int | |
msgId | string | |
locals | object>.Dictionary | |
return | void |
public StartSkill ( int actorId, TableConfig configData, int seq ) : bool | ||
actorId | int | |
configData | TableConfig | |
seq | int | |
return | bool |
public StopAllSkill ( int actorId, bool isinterrupt ) : void | ||
actorId | int | |
isinterrupt | bool | |
return | void |
public StopAllSkill ( int actorId, bool isinterrupt, bool includeImpact, bool includeBuff ) : void | ||
actorId | int | |
isinterrupt | bool | |
includeImpact | bool | |
includeBuff | bool | |
return | void |
public StopSkill ( int actorId, int skillId, int seq, bool isinterrupt ) : void | ||
actorId | int | |
skillId | int | |
seq | int | |
isinterrupt | bool | |
return | void |