Method |
Description |
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ActivateRegion ( ) : void |
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ActivationRegion_ObjectIn ( Entity entity, MapObject obj ) : void |
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CalculateTargetPosition ( AttackTask attackTask ) : Vec3 |
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ControlledObject_Damage ( Dynamic entity, MapObject prejudicial, Vec3 pos, float damage ) : void |
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DoAttackTask ( Weapon weapon, Dynamic target ) : void |
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DoAttackTask ( Weapon weapon, Vec3 target ) : void |
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DoGeneralTask ( GeneralTaskTypes type, MapCurve way ) : void |
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DoMoveTask ( Vec3 pos ) : void |
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FindEnemy ( float radius ) : Dynamic |
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FindUnitWeapons ( ) : void |
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GetAttackObjectPriority ( Unit obj ) : float |
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IsWeaponDirectedToTarget ( AttackTask attackTask ) : bool |
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NotifyAlliesOnEnemy ( Vec3 enemyPos ) : void |
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ResetAllAttackTasks ( ) : void |
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ResetAttackTask ( AttackTask task ) : void |
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ResetMoveTask ( ) : void |
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TickAttackTasks ( ) : void |
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UpdateAttackTasksControlKeys ( ) : void |
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UpdateGeneralTask ( ) : void |
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UpdateMoveTaskControlKeys ( ) : void |
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