Method | Description | |
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GameModuleAttribute ( string niceName, string shortName, InitOrder initOrder ) : System |
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public GameModuleAttribute ( string niceName, string shortName, InitOrder initOrder ) : System | ||
niceName | string | |
shortName | string | |
initOrder | InitOrder | Initialization order. Negative value means that module will be initilized befor parent module. /// Positive value means that module will be initialized after parent module. |
return | System |