Property | Type | Description | |
---|---|---|---|
mOverlayTexture | FlatRedBall.Texture2D |
Method | Description | |
---|---|---|
Button ( |
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Button ( |
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Button ( string buttonTexture, |
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Press ( ) : void | ||
SetOverlayAnimationChain ( |
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SetOverlayTextures ( FlatRedBall.Texture2D upTexture, FlatRedBall.Texture2D downTexture ) : void | ||
SetOverlayTextures ( int col, int row ) : void | ||
SetOverlayTextures ( int col, int row, int downCol, int downRow ) : void | ||
SetSkin ( |
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SetSkin ( |
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TestCollision ( |
Method | Description | |
---|---|---|
Destroy ( bool keepEvents ) : void |
Method | Description | |
---|---|---|
Destroy ( ) : void | ||
DrawSelfAndChildren ( Camera camera ) : void | ||
GetNumberOfVerticesToDraw ( ) : int | ||
SetTexturePropertiesFromSkin ( |
public Button ( |
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guiSkin | ||
cursor | ||
return | System |
public Button ( string buttonTexture, |
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buttonTexture | string | |
cursor | ||
contentManagerName | string | |
return | System |
public SetOverlayAnimationChain ( |
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achToSet | ||
return | void |
public SetOverlayTextures ( FlatRedBall.Texture2D upTexture, FlatRedBall.Texture2D downTexture ) : void | ||
upTexture | FlatRedBall.Texture2D | |
downTexture | FlatRedBall.Texture2D | |
return | void |
public SetOverlayTextures ( int col, int row ) : void | ||
col | int | |
row | int | |
return | void |
public SetOverlayTextures ( int col, int row, int downCol, int downRow ) : void | ||
col | int | |
row | int | |
downCol | int | |
downRow | int | |
return | void |
public SetSkin ( |
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upSkin | ||
downSkin | ||
return | void |
public TestCollision ( |
||
cursor | ||
return | void |