Property | Type | Description | |
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Cursor |
Method | Description | |
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Draw ( ) : void | ||
Draw ( |
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InputHelper ( ) : FarseerPhysics.Samples.MediaSystem |
Constructs a new input state.
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InputHelper ( |
Constructs a new input state.
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IsMenuCancel ( ) : bool |
Checks for a "menu cancel" input action.
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IsMenuDown ( ) : bool | ||
IsMenuHold ( ) : bool | ||
IsMenuPressed ( ) : bool | ||
IsMenuRelease ( ) : bool | ||
IsMenuReleased ( ) : bool | ||
IsMenuSelect ( ) : bool |
Checks for a "menu select" input action.
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IsMenuUp ( ) : bool | ||
IsNewButtonPress ( Buttons button ) : bool |
Helper for checking if a button was newly pressed during this update.
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IsNewButtonRelease ( Buttons button ) : bool | ||
IsNewKeyPress ( Keys key ) : bool |
Helper for checking if a key was newly pressed during this update.
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IsNewKeyRelease ( Keys key ) : bool | ||
IsNewMouseButtonPress ( MouseButtons button ) : bool |
Helper for checking if a mouse button was newly pressed during this update.
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IsNewMouseButtonRelease ( MouseButtons button ) : bool |
Checks if the requested mouse button is released.
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IsNewScrollWheelDown ( ) : bool |
Checks if the mouse wheel has been scrolled down
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IsNewScrollWheelUp ( ) : bool |
Checks if the mouse wheel has been scrolled up
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IsScreenExit ( ) : bool | ||
LoadContent ( ) : void | ||
LoadContent ( |
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Update ( |
Reads the latest state of the keyboard and gamepad and mouse/touchpad.
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Method | Description | |
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HandleVirtualStickWP7 ( ) : |
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HandleVirtualStickWin ( ) : |
public Draw ( |
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batch | ||
return | void |
public InputHelper ( ) : FarseerPhysics.Samples.MediaSystem | ||
return | FarseerPhysics.Samples.MediaSystem |
public InputHelper ( |
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manager | ||
return | System.Collections.Generic |
public IsNewButtonPress ( Buttons button ) : bool | ||
button | Buttons | |
return | bool |
public IsNewButtonRelease ( Buttons button ) : bool | ||
button | Buttons | |
return | bool |
public IsNewMouseButtonPress ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public IsNewMouseButtonRelease ( MouseButtons button ) : bool | ||
button | MouseButtons | The button. |
return | bool |
public LoadContent ( |
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viewport | ||
return | void |
public Update ( |
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gameTime | ||
return | void |