Property | Type | Description | |
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Lines | Line[] | ||
Position | Vector2 |
Method | Description | |
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CreateCircle ( float Radius, Vector2 Origin, byte Sides = 8 ) : |
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CreateCross ( Vector2 Radius, Vector2 Origin ) : |
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CreateCross ( float Radius, Vector2 Origin ) : |
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CreateEllipse ( Vector2 Radius, Vector2 Origin, byte Sides = 8 ) : |
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CreateLine ( Line Line ) : |
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CreateLines ( Line Lines ) : |
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CreateRectangle ( Vector2 Size, Vector2 Origin ) : |
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CreateRectangleWithCross ( Vector2 Size, Vector2 Origin ) : |
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CreateSquare ( float Radius, Vector2 Origin ) : |
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CreateSquareWithCross ( float Radius, Vector2 Origin ) : |
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Draw ( |
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Draw ( Color Color, float Thickness, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Intersects ( Line Line ) : bool | ||
Intersects ( Line Line, Vector2 &Intersection ) : bool | ||
Intersects ( |
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Intersects ( |
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Polygon ( ) : System | ||
Polygon ( Line Lines ) : System | ||
Rotate ( Vector2 Position, float Angle ) : Vector2 |
public static CreateCircle ( float Radius, Vector2 Origin, byte Sides = 8 ) : |
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Radius | float | |
Origin | Vector2 | |
Sides | byte | |
return |
public static CreateCross ( Vector2 Radius, Vector2 Origin ) : |
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Radius | Vector2 | |
Origin | Vector2 | |
return |
public static CreateCross ( float Radius, Vector2 Origin ) : |
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Radius | float | |
Origin | Vector2 | |
return |
public static CreateEllipse ( Vector2 Radius, Vector2 Origin, byte Sides = 8 ) : |
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Radius | Vector2 | |
Origin | Vector2 | |
Sides | byte | |
return |
public static CreateLine ( Line Line ) : |
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Line | Line | |
return |
public static CreateLines ( Line Lines ) : |
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Lines | Line | |
return |
public static CreateRectangle ( Vector2 Size, Vector2 Origin ) : |
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Size | Vector2 | |
Origin | Vector2 | |
return |
public static CreateRectangleWithCross ( Vector2 Size, Vector2 Origin ) : |
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Size | Vector2 | |
Origin | Vector2 | |
return |
public static CreateSquare ( float Radius, Vector2 Origin ) : |
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Radius | float | |
Origin | Vector2 | |
return |
public static CreateSquareWithCross ( float Radius, Vector2 Origin ) : |
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Radius | float | |
Origin | Vector2 | |
return |
public Draw ( |
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Batch | ||
Color | Color | |
Thickness | float | |
Effect | SpriteEffects | |
Layer | float | |
return | void |
public Draw ( Color Color, float Thickness, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Color | Color | |
Thickness | float | |
Effect | SpriteEffects | |
Layer | float | |
return | void |
public Intersects ( Line Line, Vector2 &Intersection ) : bool | ||
Line | Line | |
Intersection | Vector2 | |
return | bool |
public Intersects ( |
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Polygon | ||
Intersection | Vector2 | |
return | bool |
public static Rotate ( Vector2 Position, float Angle ) : Vector2 | ||
Position | Vector2 | |
Angle | float | |
return | Vector2 |