C# Class EmptyKeys.UserInterface.Media.XenkoTexture

Inheritance: TextureBase
Datei anzeigen Open project: EmptyKeys/UI_Engines Class Usage Examples

Public Methods

Method Description
Dispose ( ) : void

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

GenerateArrow ( ArrowDirection direction, int startX, int lineSize ) : void

Generates the arrow.

GenerateCheckbox ( ) : void

Generates the check box texture content

GenerateLinearGradient ( PointF lineStart, PointF lineEnd, Thickness borderThickness, List sortedStops, GradientSpreadMethod spread, bool isBorder ) : void

Generates the linear gradient texture content

GenerateOneToOne ( ) : void

Generates the one to one white texture

GenerateSolidColor ( Thickness borderThickness, bool isBorder ) : void

Generates the solid color texture content

GetNativeTexture ( ) : object

Gets the native texture.

SetColorData ( uint data ) : void

Sets the color data.

XenkoTexture ( object nativeTexture ) : System

Initializes a new instance of the MonoGameTexture class.

Private Methods

Method Description
GetEndStop ( float offset, List stops, GradientSpreadMethod spreadMethod ) : GradientStop
GetLength ( PointF start, PointF end ) : float
GetStartStop ( float offset, List stops ) : GradientStop
ProjectToLine ( PointF lineStart, PointF lineEnd, PointF toProject, int width ) : PointF

Method Details

Dispose() public method

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public Dispose ( ) : void
return void

GenerateArrow() public method

Generates the arrow.
public GenerateArrow ( ArrowDirection direction, int startX, int lineSize ) : void
direction ArrowDirection The direction.
startX int The start x point
lineSize int Size of the line.
return void

GenerateCheckbox() public method

Generates the check box texture content
public GenerateCheckbox ( ) : void
return void

GenerateLinearGradient() public method

Generates the linear gradient texture content
public GenerateLinearGradient ( PointF lineStart, PointF lineEnd, Thickness borderThickness, List sortedStops, GradientSpreadMethod spread, bool isBorder ) : void
lineStart PointF The line start.
lineEnd PointF The line end.
borderThickness Thickness The border thickness.
sortedStops List The sorted stops.
spread GradientSpreadMethod The spread.
isBorder bool if set to true [is border].
return void

GenerateOneToOne() public method

Generates the one to one white texture
public GenerateOneToOne ( ) : void
return void

GenerateSolidColor() public method

Generates the solid color texture content
public GenerateSolidColor ( Thickness borderThickness, bool isBorder ) : void
borderThickness Thickness The border thickness.
isBorder bool if set to true [is border].
return void

GetNativeTexture() public method

Gets the native texture.
public GetNativeTexture ( ) : object
return object

SetColorData() public method

Sets the color data.
Wrong data size
public SetColorData ( uint data ) : void
data uint The data.
return void

XenkoTexture() public method

Initializes a new instance of the MonoGameTexture class.
public XenkoTexture ( object nativeTexture ) : System
nativeTexture object The native texture.
return System