Method | Description | |
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Water ( List |
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approximateArea ( float circumference, float height ) : float | ||
findWater (
|
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initialize ( List |
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removeWater ( float amt ) : float | ||
render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void | ||
update ( |
Method | Description | |
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depthFirstSearch ( Vector3 start, Vector3 end ) : List |
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depthFirstSearch ( Vector3 curr, Vector3 goal, List |
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edgeFacesPoint ( |
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facePointArea ( List |
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isClosed ( List |
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isEdge ( int x, int y ) : bool | ||
minimumConvexArea ( List |
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notEdgePoint ( Vector3 p, |
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setNewWaterLevel ( ) : void |
public Water ( List |
||
points | List |
|
levelInfo | ||
aSun | ||
graphics | GraphicsDevice | |
return | System |
public static approximateArea ( float circumference, float height ) : float | ||
circumference | float | |
height | float | |
return | float |
public static findWater (
|
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levelInfo | ||
return | List
|
public initialize ( List |
||
points | List |
|
levelInfo | ||
return | void |
public render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void | ||
graphics | GraphicsDevice | |
viewMatrix | Matrix | |
projectionMatrix | Matrix | |
return | void |
public update ( |
||
gameTime | ||
return | void |