Property | Type | Description | |
---|---|---|---|
cardGameSubset | CardGameSubset | ||
gameDescription | |||
startingDeck | MapPlayerGameConfigToCardSet | ||
startingHand | MapPlayerGameConfigToCardSet |
Method | Description | |
---|---|---|
GameConfig ( |
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GetCardAvailability ( int numberOfPlayers, CardAvailabilityType cardAvailabilityType ) : Dominion.CardGainAvailablility[] | ||
GetNonSupplyPiles ( int numberOfPlayers ) : Dominion.PileOfCards[] | ||
GetSupplyPiles ( int numberOfPlayers, |
||
ShuffleLuck ( int playerIndex ) : IEnumerable |
||
StartingDeck ( int playerIndex ) : IEnumerable |
Method | Description | |
---|---|---|
CreateRuins ( CardGameSubset gameSubset, int ruinsCount, |
||
GetPiles ( int numberOfPlayers, |
public GameConfig ( |
||
gameDescription | ||
startingDecks | MapPlayerGameConfigToCardSet | |
startingHands | MapPlayerGameConfigToCardSet | |
return | System |
public GetCardAvailability ( int numberOfPlayers, CardAvailabilityType cardAvailabilityType ) : Dominion.CardGainAvailablility[] | ||
numberOfPlayers | int | |
cardAvailabilityType | CardAvailabilityType | |
return | Dominion.CardGainAvailablility[] |
public GetNonSupplyPiles ( int numberOfPlayers ) : Dominion.PileOfCards[] | ||
numberOfPlayers | int | |
return | Dominion.PileOfCards[] |
public GetSupplyPiles ( int numberOfPlayers, |
||
numberOfPlayers | int | |
random | ||
return | Dominion.PileOfCards[] |
public ShuffleLuck ( int playerIndex ) : IEnumerable |
||
playerIndex | int | |
return | IEnumerable |
public StartingDeck ( int playerIndex ) : IEnumerable |
||
playerIndex | int | |
return | IEnumerable |
public GameDescription,Dominion gameDescription | ||
return |
public MapPlayerGameConfigToCardSet startingDeck | ||
return | MapPlayerGameConfigToCardSet |