Method | Description | |
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BeginPhase ( |
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BeginRound ( |
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BeginTurn ( |
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CardWentToLocation ( DeckPlacement deckPlacement ) : void | ||
DiscardedCard ( |
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Dispose ( ) : void | ||
DrewCardIntoHand ( |
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EndGame ( |
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EndPhase ( |
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EndRound ( |
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EndTurn ( |
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LogDeck ( |
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PlayedCard ( |
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PlayerBoughtCard ( |
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PlayerChoseLocationForStash ( |
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PlayerDiscardCard ( |
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PlayerGainedActions ( |
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PlayerGainedBuys ( |
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PlayerGainedCard ( |
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PlayerGainedCoin ( |
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PlayerGainedCoinToken ( |
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PlayerGainedPotion ( |
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PlayerGainedVictoryTokens ( |
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PlayerNamedCard ( |
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PlayerOverpaidForCard ( Dominion.Card boughtCard, int overPayAmount ) : void | ||
PlayerPlacedCardOnIslandMat ( |
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PlayerPlacedCardOnNativeVillageMat ( |
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PlayerPlacedCardOnTavernMat ( |
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PlayerPutCardInHand ( |
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PlayerReturnedCardToHand ( |
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PlayerReturnedCardToPile ( |
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PlayerRevealedCard ( |
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PlayerSetAsideCardFromHandForNextTurn ( |
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PlayerTopDeckedCard ( |
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PlayerTrashedCard ( |
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PopScope ( ) : void | ||
PushScope ( ) : void | ||
ReceivedDurationEffectFrom ( |
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ReshuffledDiscardIntoDeck ( |
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StartGame ( |
public BeginPhase ( |
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playerState | ||
return | void |
public BeginRound ( |
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playerState | ||
return | void |
public BeginTurn ( |
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playerState | ||
return | void |
public CardWentToLocation ( DeckPlacement deckPlacement ) : void | ||
deckPlacement | DeckPlacement | |
return | void |
public DiscardedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public DrewCardIntoHand ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public EndGame ( |
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gameState | ||
return | void |
public EndPhase ( |
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playerState | ||
return | void |
public EndRound ( |
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gameState | ||
return | void |
public EndTurn ( |
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playerState | ||
return | void |
public LogDeck ( |
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playerState | ||
return | void |
public PlayedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerBoughtCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerChoseLocationForStash ( |
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playerState | ||
positions | int | |
return | void |
public PlayerDiscardCard ( |
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playerState | ||
card | Dominion.Card | |
source | DeckPlacement | |
return | void |
public PlayerGainedActions ( |
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playerState | ||
coinAmount | int | |
return | void |
public PlayerGainedBuys ( |
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playerState | ||
coinAmount | int | |
return | void |
public PlayerGainedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerGainedCoin ( |
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playerState | ||
coinAmount | int | |
return | void |
public PlayerGainedCoinToken ( |
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playerState | ||
coinAmount | int | |
return | void |
public PlayerGainedPotion ( |
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playerState | ||
coinAmount | int | |
return | void |
public PlayerGainedVictoryTokens ( |
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playerState | ||
amount | int | |
return | void |
public PlayerNamedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerOverpaidForCard ( Dominion.Card boughtCard, int overPayAmount ) : void | ||
boughtCard | Dominion.Card | |
overPayAmount | int | |
return | void |
public PlayerPlacedCardOnIslandMat ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerPlacedCardOnNativeVillageMat ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerPlacedCardOnTavernMat ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerPutCardInHand ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerReturnedCardToHand ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerReturnedCardToPile ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerRevealedCard ( |
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playerState | ||
card | Dominion.Card | |
source | DeckPlacement | |
return | void |
public PlayerSetAsideCardFromHandForNextTurn ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerTopDeckedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public PlayerTrashedCard ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public ReceivedDurationEffectFrom ( |
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playerState | ||
card | Dominion.Card | |
return | void |
public ReshuffledDiscardIntoDeck ( |
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playerState | ||
return | void |
public StartGame ( |
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gameState | ||
return | void |