C# Class Divine_Right.InterfaceComponents.Components.MultiDecisionComponent

Inheritance: IGameInterfaceComponent
Datei anzeigen Open project: Haedrian/Divine-Right Class Usage Examples

Public Methods

Method Description
Draw ( Microsoft content, Microsoft batch ) : void
HandleClick ( int x, int y, System.Objects mouseAction, DRObjects &actionType, InternalActionEnum &internalActionType, object &args, MapItem &item, DRObjects &coord, bool &destroy ) : bool
HandleKeyboard ( Microsoft keyboard, DRObjects &actionType, object &args, DRObjects &coord, bool &destroy ) : bool
HandleMouseOver ( int x, int y ) : void
IsModal ( ) : bool
MultiDecisionComponent ( int locationX, int locationY, GameMultiEvent gameEvent ) : System

Creates a Decision Popup Component from a game event

PerformDrag ( int deltaX, int deltaY ) : void
ReturnLocation ( ) : Rectangle

Method Details

Draw() public method

public Draw ( Microsoft content, Microsoft batch ) : void
content Microsoft
batch Microsoft
return void

HandleClick() public method

public HandleClick ( int x, int y, System.Objects mouseAction, DRObjects &actionType, InternalActionEnum &internalActionType, object &args, MapItem &item, DRObjects &coord, bool &destroy ) : bool
x int
y int
mouseAction System.Objects
actionType DRObjects
internalActionType InternalActionEnum
args object
item DRObjects.MapItem
coord DRObjects
destroy bool
return bool

HandleKeyboard() public method

public HandleKeyboard ( Microsoft keyboard, DRObjects &actionType, object &args, DRObjects &coord, bool &destroy ) : bool
keyboard Microsoft
actionType DRObjects
args object
coord DRObjects
destroy bool
return bool

HandleMouseOver() public method

public HandleMouseOver ( int x, int y ) : void
x int
y int
return void

IsModal() public method

public IsModal ( ) : bool
return bool

MultiDecisionComponent() public method

Creates a Decision Popup Component from a game event
public MultiDecisionComponent ( int locationX, int locationY, GameMultiEvent gameEvent ) : System
locationX int
locationY int
gameEvent DRObjects.EventHandling.MultiEvents.GameMultiEvent
return System

PerformDrag() public method

public PerformDrag ( int deltaX, int deltaY ) : void
deltaX int
deltaY int
return void

ReturnLocation() public method

public ReturnLocation ( ) : Rectangle
return Microsoft.Xna.Framework.Rectangle