C# Class DarkEmu_GameServer.Global.s_data

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Public Properties

Property Type Description
Definedname Definedtype
ID int
Mastery short
MinAttack int
Name string
Properties1 int>.Dictionary
RadiusType RadiusTypes
ReqItems List
SkillType SkillTypes
SummonList List
TargetType TargetTypes
Weapon1 byte
canSelfTargeted bool
isAttackSkill bool
needPVPstate bool
sType byte

Public Methods

Method Description
s_data ( ) : System

Method Details

s_data() public method

public s_data ( ) : System
return System

Property Details

Definedname public_oe property

public Definedtype Definedname
return Definedtype

ID public_oe property

public int ID
return int

Mastery public_oe property

public short Mastery
return short

MinAttack public_oe property

public int MinAttack
return int

Name public_oe property

public string Name
return string

Properties1 public_oe property

public Dictionary Properties1
return int>.Dictionary

RadiusType public_oe property

public RadiusTypes RadiusType
return RadiusTypes

ReqItems public_oe property

public List ReqItems
return List

SkillType public_oe property

public SkillTypes SkillType
return SkillTypes

SummonList public_oe property

public List SummonList
return List

TargetType public_oe property

public TargetTypes TargetType
return TargetTypes

Weapon1 public_oe property

public byte Weapon1
return byte

canSelfTargeted public_oe property

public bool canSelfTargeted
return bool

isAttackSkill public_oe property

public bool isAttackSkill
return bool

needPVPstate public_oe property

public bool needPVPstate
return bool

sType public_oe property

public byte sType
return byte