Method | Description | |
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Arc ( Rectangle rectangle, double start, double stop ) : void | ||
ArcTo ( double x, double y, double width, double height, double start, double stop, ArcDirection direction = ArcDirection.Clockwise ) : void | ||
Bezier ( |
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BezierTo ( double s1x, double s1y, double s2x, double s2y, double ex, double ey ) : void | ||
Close ( ) : void | ||
Ellipse ( Rectangle rectangle ) : void | ||
Line ( Point p1, Point p2 ) : void | ||
LineTo ( double x, double y ) : void | ||
MoveTo ( double x, double y ) : void | ||
Polygon ( Point points ) : void | ||
Rectangle ( Rectangle rectangle ) : void | ||
Replay ( IGeometryTarget target ) : void | ||
RoundedRectangle ( Rectangle rectangle, |
Method | Description | |
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record ( Action |
public Arc ( Rectangle rectangle, double start, double stop ) : void | ||
rectangle | Rectangle | |
start | double | |
stop | double | |
return | void |
public ArcTo ( double x, double y, double width, double height, double start, double stop, ArcDirection direction = ArcDirection.Clockwise ) : void | ||
x | double | |
y | double | |
width | double | |
height | double | |
start | double | |
stop | double | |
direction | ArcDirection | |
return | void |
public Bezier ( |
||
bezier | ||
return | void |
public BezierTo ( double s1x, double s1y, double s2x, double s2y, double ex, double ey ) : void | ||
s1x | double | |
s1y | double | |
s2x | double | |
s2y | double | |
ex | double | |
ey | double | |
return | void |
public Ellipse ( Rectangle rectangle ) : void | ||
rectangle | Rectangle | |
return | void |
public Rectangle ( Rectangle rectangle ) : void | ||
rectangle | Rectangle | |
return | void |
public Replay ( IGeometryTarget target ) : void | ||
target | IGeometryTarget | |
return | void |
public RoundedRectangle ( Rectangle rectangle, |
||
rectangle | Rectangle | |
cornerRadius | ||
return | void |