Method | Description | |
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Clone ( ) : |
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DrawForBattle ( |
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Enemy ( Microsoft.Xna.Framework.Graphics.Texture2D tx ) : System | ||
HealthAfterCombat ( IBattleCharacter player ) : int | ||
IsDead ( ) : bool | ||
ToString ( ) : string |
public DrawForBattle ( |
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spriteBatch | ||
x | int | |
y | int | |
return | void |
public Enemy ( Microsoft.Xna.Framework.Graphics.Texture2D tx ) : System | ||
tx | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | System |
public HealthAfterCombat ( IBattleCharacter player ) : int | ||
player | IBattleCharacter | |
return | int |