Method | Description | |
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GetIndexBuffer ( ) : |
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GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : |
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Sphere ( float radius = 1.0f, int latitudeParts = 10, int longitudeParts = 40 ) : System |
一个球体的模型。
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UsesZeroIndexBuffer ( ) : bool |
Uses ZeroIndexBuffer or OneIndexBuffer.
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public GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : |
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bufferName | string | |
varNameInShader | string | |
return |
public Sphere ( float radius = 1.0f, int latitudeParts = 10, int longitudeParts = 40 ) : System | ||
radius | float | |
latitudeParts | int | 用纬线把地球切割为几块。 |
longitudeParts | int | 用经线把地球切割为几块。 |
return | System |