Method |
Description |
|
CheckOverlap ( ushort ignoreParked, Bezier3 &bezier, float offset, float length, float &minPos, float &maxPos ) : bool |
|
|
GetDriverInstance ( ushort vehicleID, Vehicle &data ) : ushort |
|
|
SimulationStep ( ushort vehicleID, Vehicle &data, Vector3 physicsLodRefPos ) : void |
|
|
SimulationStep ( ushort vehicleID, Vehicle &vehicleData, Vehicle &frameData, ushort leaderID, Vehicle &leaderData, int lodPhysics ) : void |
|
|
StartPathFind ( ushort vehicleID, Vehicle &vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget ) : bool |
|
|