C# Class CM3D2.MaidFiddler.Plugin.Gui.MaidFiddlerGUI

Datei anzeigen Open project: denikson/CM3D2.MaidFiddler Class Usage Examples

Public Methods

Method Description
Close ( bool exit ) : void
DoIfVisible ( System.Action action ) : void
InvokeAsync ( Delegate method ) : void
MaidFiddlerGUI ( MaidFiddler plugin ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
AddRow ( MaidChangeType type, DataGridView table, MaidChangeType>.IDictionary dic, bool addLock = true ) : void
AddRow ( PlayerChangeType type, DataGridView table, PlayerChangeType>.IDictionary dic, bool addLock = true ) : void
CleanDebt ( object sender, EventArgs e ) : void
ClearAllFields ( ) : void
ClearAllFields ( Control c ) : void
DrawListBox ( object sender, DrawItemEventArgs e ) : void
InitControl ( Control control ) : void
InitField ( Label label, Control control, MaidChangeType type ) : void
InitField ( Label label, Control control, PlayerChangeType type ) : void
InitGameTab ( ) : void
InitHookCallbacks ( ) : void
InitMaidInfoTab ( ) : void
InitMaidStatsTab ( ) : void
InitMenuText ( ) : void
InitMiscTab ( ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadMenuText ( ToolStripDropDownItem item ) : void
LockAllValues ( object sender, EventArgs e ) : void
OnCellContentClick ( object sender, DataGridViewCellEventArgs e ) : void
OnCellValueChanged ( object sender, DataGridViewCellEventArgs e ) : void
OnCheckStateChanged ( object sender, EventArgs e ) : void
OnClassUpdated ( object sender, HookEventArgs args ) : void
OnCommandUpdate ( object sender, CommandUpdateEventArgs args ) : void
OnControlKeyPress ( object sender, KeyPressEventArgs e ) : void
OnControlLostFocus ( object sender, EventArgs e ) : void
OnFeatureChecked ( object sender, ItemCheckEventArgs e ) : void
OnFeaturePropensityUpdated ( object sender, UpdateFeaturePropensityEventArgs args ) : void
OnFormClosing ( object sender, FormClosingEventArgs formClosingEventArgs ) : void
OnGameTabCellContentClick ( object sender, DataGridViewCellEventArgs e ) : void
OnGameTabCellValueChanged ( object sender, DataGridViewCellEventArgs e ) : void
OnMaidThumbnailChanged ( object sender, ThumbnailEventArgs args ) : void
OnNightWorkVisibilityCheck ( object sender, NightWorkVisibleEventArgs e ) : void
OnPlayerValueChanged ( object sender, PlayerValueChangeEventArgs args ) : void
OnPropensityChecked ( object sender, ItemCheckEventArgs e ) : void
OnPropertyHasChanged ( object sender, StatusChangedEventArgs args ) : void
OnSelectedIndexChanged ( object sender, EventArgs e ) : void
OnSelectedValueChanged ( object sender, EventArgs e ) : void
OnShown ( object sender, EventArgs e ) : void
OnStatusChanged ( object sender, StatusChangedEventArgs args ) : void
OnStatusChanged ( object sender, StatusEventArgs args ) : void
OnStatusUpdated ( object sender, StatusUpdateEventArgs args ) : void
OnValueRound ( object sender, ValueLimitEventArgs args ) : void
OnVisibleChanged ( object sender, EventArgs eventArgs ) : void
OnWorkEnabledCheck ( object sender, WorkEventArgs args ) : void
OnYotogiSkillVisibilityCheck ( object sender, YotogiSkillVisibleEventArgs e ) : void
OnYotogiSkillVisibilityStageCheck ( object sender, YotogiSkillVisibleEventArgs e ) : void
OpenAboutMenu ( object sender, EventArgs e ) : void
OpenLangMenu ( object sender, EventArgs e ) : void
OpenSettings ( object sender, EventArgs e ) : void
ProcessFreeModeScene ( object sender, PostProcessSceneEventArgs e ) : void
ReloadNightWorkData ( object sender, PostProcessNightEventArgs args ) : void
ReloadNoonWorkData ( object sender, PostProcessNoonEventArgs args ) : void
RemoveHookCallbacks ( ) : void
ResetVip ( object sender, EventArgs e ) : void
SetAllControlsEnabled ( Control c, bool enabled ) : void
SetClassIsHave ( Maid maid, string classDataFieldName, int classID, bool value ) : void
SetClassLevel ( Maid maid, string classDataFieldName, int classID, int level ) : void
SetClassLevel ( object sender, EventArgs e ) : void
SetForceDisableAll ( object sender, EventArgs e ) : void
SetForceEnableAll ( object sender, EventArgs e ) : void
SetMaxAll ( object sender, EventArgs e ) : void
SetMaxClassLevel ( object sender, EventArgs e ) : void
SetMaxCredits ( object sender, EventArgs e ) : void
SetMaxEroZones ( object sender, EventArgs e ) : void
SetMaxFeature ( object sender, EventArgs e ) : void
SetMaxPropensity ( object sender, EventArgs e ) : void
SetMaxSalonGrade ( object sender, EventArgs e ) : void
SetMaxStats ( object sender, EventArgs e ) : void
SetMaxWorkPlayCount ( object sender, EventArgs e ) : void
SetMaxYotogiLevel ( object sender, EventArgs e ) : void
SetUnlockMaxAllMaids ( object sender, EventArgs e ) : void
SetYotogiUsedTimes ( object sender, EventArgs e ) : void
ToggleAllScenesVisible ( object sender, EventArgs e ) : void
ToggleVIPVisible ( object sender, EventArgs e ) : void
ToggleValueLimit ( object sender, EventArgs e ) : void
ToggleYotogiCommandEnable ( object sender, EventArgs e ) : void
ToggleYotogiSkillsVisible ( object sender, EventArgs e ) : void
ToggleYotogiSkillsVisibleBasic ( object sender, EventArgs e ) : void
UnlockAll ( object sender, EventArgs e ) : void
UnlockAllItems ( object sender, EventArgs e ) : void
UnlockAllMaidClasses ( object sender, EventArgs e ) : void
UnlockAllSkills ( object sender, EventArgs e ) : void
UnlockAllTrophies ( object sender, EventArgs e ) : void
UnlockAllValues ( object sender, EventArgs e ) : void
UnlockAllYotogiClasses ( object sender, EventArgs e ) : void
UpdateGameValue ( Control c, object value ) : void
UpdateList ( ) : void
UpdateNightWorksData ( Slot slot ) : void
UpdateNoonWorkData ( Slot slot ) : void

Method Details

Close() public method

public Close ( bool exit ) : void
exit bool
return void

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

DoIfVisible() public method

public DoIfVisible ( System.Action action ) : void
action System.Action
return void

InvokeAsync() public method

public InvokeAsync ( Delegate method ) : void
method System.Delegate
return void

MaidFiddlerGUI() public method

public MaidFiddlerGUI ( MaidFiddler plugin ) : System
plugin MaidFiddler
return System