Method |
Description |
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AnExistingInactiveGameDefinitionIsReactivatedIfSomeoneTriesToAddItAgain ( ) : void |
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ItAttachesToABoardGameGeekGameDefinitionIfItHasABoardGameGeekGameDefinitionId ( ) : void |
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ItDoesNotRecordAGameDefinitionCreatedEventIfTheGameDefinitionIsNotNew ( ) : void |
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ItSavesANewGameDefinitionOnTheCurrentUsersGamingGroupIfNoneIsSpecified ( ) : void |
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ItSavesANewGameDefinitionOnTheSpecifiedGamingGroup ( ) : void |
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ItThrowsADuplicateKeyExceptionIfThereIsAnExistingActiveGameDefinitionInTheSpecifiedGamingGroup ( ) : void |
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ItThrowsADuplicateKeyExceptionIfThereIsAnExistingActiveGameDefinitionWithTheSameNameAndTheGamingGroupIsNotExplicitlySet ( ) : void |
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ItThrowsADuplicateKeyExceptionIfThereIsAnExistingActiveGameDefinitionWithTheSameNameInTheCurrentUsersGamingGroupAndTheGamingGroupIsNotExplicitlySet ( ) : void |
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ItThrowsAnArgumentExceptionIfTheNameIsNull ( ) : void |
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ItThrowsAnArgumentExceptionIfTheNameIsWhitespace ( ) : void |
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ItThrowsAnArgumentNullExceptionIfTheModelIsNull ( ) : void |
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ReactivatingAnExistingGameDefinitionTakesTheNewDescriptionIfItIsNotBlank ( ) : void |
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ReactivatingAnExistingGameDefinitionTakesTheOldDescriptionIfTheNewOneIsBlank ( ) : void |
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zzz_ItRecordsAGameDefinitionCreatedEvent ( ) : void |
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