C# Class Beyond_Beyaan.GameMain

Datei anzeigen Open project: Beyonders/Beyond-Beyaan Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
ChangeToScreen ( Screen whichScreen ) : void
ClearAll ( ) : void
DrawGalaxyBackground ( ) : void
ExitGame ( ) : void
HideSitRep ( ) : void
Initalize ( int screenWidth, int screenHeight, DirectoryInfo dataSet, bool showTutorial, Form parentForm, string &reason ) : bool
KeyDown ( KeyboardInputEventArgs e ) : void
LoadGame ( string filename ) : bool
MouseDown ( MouseEventArgs e ) : void
MouseScroll ( int delta ) : void
MouseUp ( MouseEventArgs e ) : void
ProcessGame ( float frameDeltaTime ) : void
RefreshSitRep ( ) : void
SaveGame ( string filename ) : void
ToggleSitRep ( ) : void

Method Details

ChangeToScreen() public method

public ChangeToScreen ( Screen whichScreen ) : void
whichScreen System.Windows.Forms.Screen
return void

ClearAll() public method

public ClearAll ( ) : void
return void

DrawGalaxyBackground() public method

public DrawGalaxyBackground ( ) : void
return void

ExitGame() public method

public ExitGame ( ) : void
return void

HideSitRep() public method

public HideSitRep ( ) : void
return void

Initalize() public method

public Initalize ( int screenWidth, int screenHeight, DirectoryInfo dataSet, bool showTutorial, Form parentForm, string &reason ) : bool
screenWidth int
screenHeight int
dataSet System.IO.DirectoryInfo
showTutorial bool
parentForm System.Windows.Forms.Form
reason string
return bool

KeyDown() public method

public KeyDown ( KeyboardInputEventArgs e ) : void
e KeyboardInputEventArgs
return void

LoadGame() public method

public LoadGame ( string filename ) : bool
filename string
return bool

MouseDown() public method

public MouseDown ( MouseEventArgs e ) : void
e System.Windows.Forms.MouseEventArgs
return void

MouseScroll() public method

public MouseScroll ( int delta ) : void
delta int
return void

MouseUp() public method

public MouseUp ( MouseEventArgs e ) : void
e System.Windows.Forms.MouseEventArgs
return void

ProcessGame() public method

public ProcessGame ( float frameDeltaTime ) : void
frameDeltaTime float
return void

RefreshSitRep() public method

public RefreshSitRep ( ) : void
return void

SaveGame() public method

public SaveGame ( string filename ) : void
filename string
return void

ToggleSitRep() public method

public ToggleSitRep ( ) : void
return void