C# Class Beyond_Beyaan.BBNumericUpDown

Datei anzeigen Open project: Beyonders/Beyond-Beyaan

Public Methods

Method Description
Draw ( ) : void
Initialize ( int xPos, int yPos, int width, int min, int max, int initialAmount, Random r, string &reason ) : bool
Initialize ( int xPos, int yPos, int width, int min, int max, int initialAmount, int incrementAmount, Random r, string &reason ) : bool
MouseDown ( int x, int y ) : bool
MouseHover ( int x, int y, float frameDeltaTime ) : bool
MouseUp ( int x, int y ) : bool
MoveTo ( int x, int y ) : void
SetMax ( int max ) : void
SetMin ( int min ) : void
SetValue ( int value ) : void

Private Methods

Method Description
CheckAmount ( ) : void
RefreshButtons ( ) : void

Method Details

Draw() public method

public Draw ( ) : void
return void

Initialize() public method

public Initialize ( int xPos, int yPos, int width, int min, int max, int initialAmount, Random r, string &reason ) : bool
xPos int
yPos int
width int
min int
max int
initialAmount int
r System.Random
reason string
return bool

Initialize() public method

public Initialize ( int xPos, int yPos, int width, int min, int max, int initialAmount, int incrementAmount, Random r, string &reason ) : bool
xPos int
yPos int
width int
min int
max int
initialAmount int
incrementAmount int
r System.Random
reason string
return bool

MouseDown() public method

public MouseDown ( int x, int y ) : bool
x int
y int
return bool

MouseHover() public method

public MouseHover ( int x, int y, float frameDeltaTime ) : bool
x int
y int
frameDeltaTime float
return bool

MouseUp() public method

public MouseUp ( int x, int y ) : bool
x int
y int
return bool

MoveTo() public method

public MoveTo ( int x, int y ) : void
x int
y int
return void

SetMax() public method

public SetMax ( int max ) : void
max int
return void

SetMin() public method

public SetMin ( int min ) : void
min int
return void

SetValue() public method

public SetValue ( int value ) : void
value int
return void