Method | Description | |
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ContinueGame ( ) : void | ||
HandleInputMessage ( object sender, |
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HandleNetworkMessage ( object sender, |
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LogicControl ( Ballz game ) : System | ||
SetMainMenu ( |
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StartGame ( GameSession settings, bool remoteControlled = false, int localPlayerId = -1 ) : void |
Method | Description | |
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RaiseMessageEvent ( |
Method | Description | |
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CheckInputMode ( |
Checks the input mode. TODO: refactor the Menu logic to a menuLogic class or use a partial class definition as this file seems to become messy
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GameLogic ( |
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MenuGoBack ( ) : void | ||
MenuLogic ( |
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RegisterMenuEvents ( System.Item menu ) : void |
public HandleInputMessage ( object sender, |
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sender | object | |
message | ||
return | void |
public HandleNetworkMessage ( object sender, |
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sender | object | |
message | ||
return | void |
protected RaiseMessageEvent ( |
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msg | ||
return | void |
public SetMainMenu ( |
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menu | ||
return | void |
public StartGame ( GameSession settings, bool remoteControlled = false, int localPlayerId = -1 ) : void | ||
settings | GameSession | |
remoteControlled | bool | |
localPlayerId | int | |
return | void |