C# Class BEPUphysics.EntityStateManagement.InterpolatedStatesAccessor

Accesses an entity's interpolated states. Interpolated states are blended states between the previous and current entity states based on the time remainder from interal timestepping.
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Public Methods

Method Description
InterpolatedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework

Constructs a new accessor.

Private Methods

Method Description
IsBufferAccessible ( ) : bool

Method Details

InterpolatedStatesAccessor() public method

Constructs a new accessor.
public InterpolatedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework
bufferedStates BEPUphysics.EntityStateManagement.EntityBufferedStates Owning entry.
return Microsoft.Xna.Framework