Method | Description | |
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Draw ( |
Draws the loaded chunks visible in the viewport
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GetChunkX ( float chunkSize ) : float | ||
GetChunkY ( float chunkSize ) : float | ||
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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Move ( Directions direction ) : void | ||
PlayerManager ( |
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SetPosition ( int x, int y ) : void | ||
Update ( |
Updates Player states.
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Method | Description | |
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createCircleText ( int radius ) : Microsoft.Xna.Framework.Graphics.Texture2D |
public Draw ( |
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gameTime | ||
return | void |
public PlayerManager ( |
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game | ||
return | System |
public Update ( |
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gameTime | ||
return | void |