Method | Description | |
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GLHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : System |
Constructor.
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ReadData ( int offset, int length, |
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WriteData ( int offset, int length, |
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Method | Description | |
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LockImpl ( int offset, int length, BufferLocking locking ) : |
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UnlockImpl ( ) : void |
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dispose ( bool disposeManagedResources ) : void |
Called to destroy this buffer.
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public GLHardwareIndexBuffer ( HardwareBufferManagerBase manager, IndexType type, int numIndices, BufferUsage usage, bool useShadowBuffer ) : System | ||
manager | HardwareBufferManagerBase | |
type | IndexType | Index type (16 or 32 bit). |
numIndices | int | Number of indices in the buffer. |
usage | BufferUsage | Usage flags. |
useShadowBuffer | bool | Should this buffer be backed by a software shadow buffer? |
return | System |
protected LockImpl ( int offset, int length, BufferLocking locking ) : |
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offset | int | |
length | int | |
locking | BufferLocking | |
return |
public ReadData ( int offset, int length, |
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offset | int | |
length | int | |
dest | ||
return | void |
public WriteData ( int offset, int length, |
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offset | int | |
length | int | |
src | ||
discardWholeBuffer | bool | |
return | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
return | void |