C# Class Axiom.Core.MeshManager.MeshBuildParams

Saved parameters used to (re)build a manual mesh built by this class
Datei anzeigen Open project: WolfgangSt/axiom

Public Properties

Property Type Description
Curvature Real
Height Real
IndexBufferUsage BufferUsage
IndexShadowBuffer bool
Normals bool
Orientation Axiom.Math.Quaternion
Plane Axiom.Math.Plane
TexCoordSetCount int
Type MeshBuildType
UpVector Vector3
VertexBufferUsage BufferUsage
VertexShadowBuffer bool
Width Real
XSegments int
XTile Real
YSegments int
YSegmentsToKeep int
YTile Real

Property Details

Curvature public_oe property

public Real Curvature
return Real

Height public_oe property

public Real Height
return Real

IndexBufferUsage public_oe property

public BufferUsage IndexBufferUsage
return BufferUsage

IndexShadowBuffer public_oe property

public bool IndexShadowBuffer
return bool

Normals public_oe property

public bool Normals
return bool

Orientation public_oe property

public Quaternion,Axiom.Math Orientation
return Axiom.Math.Quaternion

Plane public_oe property

public Plane,Axiom.Math Plane
return Axiom.Math.Plane

TexCoordSetCount public_oe property

public int TexCoordSetCount
return int

Type public_oe property

public MeshBuildType Type
return MeshBuildType

UpVector public_oe property

public Vector3 UpVector
return Vector3

VertexBufferUsage public_oe property

public BufferUsage VertexBufferUsage
return BufferUsage

VertexShadowBuffer public_oe property

public bool VertexShadowBuffer
return bool

Width public_oe property

public Real Width
return Real

XSegments public_oe property

public int XSegments
return int

XTile public_oe property

public Real XTile
return Real

YSegments public_oe property

public int YSegments
return int

YSegmentsToKeep public_oe property

public int YSegmentsToKeep
return int

YTile public_oe property

public Real YTile
return Real