Method | Description | |
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CityBuilding ( BuildingType type, |
Construct the building class instance from the given properties.
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Method | Description | |
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constructCube ( float left, float right, float front, float back, float bottom, float top ) : void |
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constructCube ( int left, int right, int front, int back, int bottom, int top ) : void |
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constructRoof ( float left, float right, float front, float back, float bottom ) : void |
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constructSpike ( int left, int right, int front, int back, int bottom, int top ) : void |
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constructWall ( int start_x, int start_y, int start_z, int direction, int length, int height, int window_groups, float uv_start, bool blank_corners ) : float |
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createBlocky ( ) : bool |
Constructs a blocky building this can be upto 10 floors in height (each floor is 3m).
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createCube ( System.Vector3 pos, System.Vector3 dim, UUID TextureID ) : OpenSim.Framework.PrimitiveBaseShape |
Constructs a cube at a given location and size.
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createModern ( ) : bool |
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createSimple ( ) : bool |
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createTower ( ) : bool |
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public CityBuilding ( BuildingType type, |
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type | BuildingType | type |
plot | The plot of land this building stands on, note it might be bigger than the /// actual buildings footprint, for example if it is part of a larger complex, limit the size of /// buildings to have a footprint of no more than 100 square meters. | |
flags | BuildingFlags | |
owner | UUID | The owner of the building either a user, or company (group of companies) own buildings. |
scene | IScene | |
name | string | |
return | System |