C# Class AmplifyShaderEditor.SimpleMaxOpNode

Inheritance: AmplifyShaderEditor.DynamicTypeNode
Datei anzeigen Open project: cosmoddd/spring2019-gamedev-morning

Public Methods

Method Description
BuildResults ( int outputId, AmplifyShaderEditor.MasterNodeDataCollector &dataCollector, bool ignoreLocalvar ) : string

Protected Methods

Method Description
CommonInit ( int uniqueId ) : void

Method Details

BuildResults() public method

public BuildResults ( int outputId, AmplifyShaderEditor.MasterNodeDataCollector &dataCollector, bool ignoreLocalvar ) : string
outputId int
dataCollector AmplifyShaderEditor.MasterNodeDataCollector
ignoreLocalvar bool
return string

CommonInit() protected method

protected CommonInit ( int uniqueId ) : void
uniqueId int
return void