Property | Type | Description | |
---|---|---|---|
ChampionPlugins | IChampionPlugin>.Dictionary | ||
ChanneledSpells | string>.Dictionary | ||
DetectedSpells | Spell>.Dictionary | ||
DrawSpells | Spell>.Dictionary | ||
LastCheckSpellCollisionTime | float | ||
LastCheckTime | float | ||
OnMissileSpells | SpellData>.Dictionary | ||
OnProcessSpells | SpellData>.Dictionary | ||
SpellMenu | Menu | ||
Spells | Spell>.Dictionary | ||
WindupSpells | SpellData>.Dictionary |
Property | Type | Description | |
---|---|---|---|
AddDetectedSpells | void | ||
CheckSpellCollision | void | ||
CheckSpellEndTime | void | ||
CreateSpell | int | ||
Game_OnGameUpdate | void | ||
Game_ProcessSpell | void | ||
LoadSpecialSpell | void | ||
LoadSpecialSpellPlugins | void | ||
Loading_OnLoadingComplete | void | ||
SpellMissile_OnCreate | void | ||
SpellMissile_OnDelete | void |
Method | Description | |
---|---|---|
CanHeroWalkIntoSpell ( AdEvade.Data.Spells.Spell spell ) : bool | ||
CreateSpellData ( Obj_AI_Base hero, System.Vector3 spellStartPos, System.Vector3 spellEndPos, AdEvade.Data.Spells.SpellData spellData, GameObject obj = null, float extraEndTick = 0.0f, bool processSpell = true, SpellType spellType = SpellType.None, bool checkEndExplosion = true, float spellRadius ) : void | ||
DeleteSpell ( int spellId ) : void | ||
GetCurrentSpellId ( ) : int | ||
GetHighestDetectedSpellId ( ) : int | ||
GetLowestEvadeTime ( AdEvade.Data.Spells.Spell &lowestSpell ) : float | ||
GetMostDangerousSpell ( bool hasProjectile = false ) : AdEvade.Data.Spells.Spell | ||
GetSpellList ( ) : List |
||
InitChannelSpells ( ) : void | ||
LoadSpellDictionary ( ) : void | ||
NewInstance ( |
||
RemoveNonDangerousSpells ( ) : void | ||
SpellDetector ( Menu mainMenu ) : System | ||
UpdateSpells ( ) : void |
Method | Description | |
---|---|---|
AddDetectedSpells ( ) : void | ||
CheckSpellCollision ( ) : void | ||
CheckSpellEndTime ( ) : void | ||
CreateSpell ( AdEvade.Data.Spells.Spell newSpell, bool processSpell = true ) : int | ||
Game_OnGameUpdate ( |
||
Game_ProcessSpell ( Obj_AI_Base hero, GameObjectProcessSpellCastEventArgs args ) : void | ||
LoadSpecialSpell ( AdEvade.Data.Spells.SpellData spell ) : void | ||
LoadSpecialSpellPlugins ( ) : void | ||
Loading_OnLoadingComplete ( |
||
SpellMissile_OnCreate ( GameObject obj, |
||
SpellMissile_OnDelete ( GameObject obj, |
public static CanHeroWalkIntoSpell ( AdEvade.Data.Spells.Spell spell ) : bool | ||
spell | AdEvade.Data.Spells.Spell | |
return | bool |
public static CreateSpellData ( Obj_AI_Base hero, System.Vector3 spellStartPos, System.Vector3 spellEndPos, AdEvade.Data.Spells.SpellData spellData, GameObject obj = null, float extraEndTick = 0.0f, bool processSpell = true, SpellType spellType = SpellType.None, bool checkEndExplosion = true, float spellRadius ) : void | ||
hero | Obj_AI_Base | |
spellStartPos | System.Vector3 | |
spellEndPos | System.Vector3 | |
spellData | AdEvade.Data.Spells.SpellData | |
obj | GameObject | |
extraEndTick | float | |
processSpell | bool | |
spellType | SpellType | |
checkEndExplosion | bool | |
spellRadius | float | |
return | void |
public static DeleteSpell ( int spellId ) : void | ||
spellId | int | |
return | void |
public static GetHighestDetectedSpellId ( ) : int | ||
return | int |
public static GetLowestEvadeTime ( AdEvade.Data.Spells.Spell &lowestSpell ) : float | ||
lowestSpell | AdEvade.Data.Spells.Spell | |
return | float |
public static GetMostDangerousSpell ( bool hasProjectile = false ) : AdEvade.Data.Spells.Spell | ||
hasProjectile | bool | |
return | AdEvade.Data.Spells.Spell |
public static NewInstance ( |
||
type | ||
return | object |
public SpellDetector ( Menu mainMenu ) : System | ||
mainMenu | Menu | |
return | System |
public static Dictionary |
||
return | IChampionPlugin>.Dictionary |
public static Dictionary |
||
return | string>.Dictionary |
public static Dictionary |
||
return | Spell>.Dictionary |
public static Dictionary |
||
return | Spell>.Dictionary |
public static float LastCheckSpellCollisionTime | ||
return | float |
public static Dictionary |
||
return | SpellData>.Dictionary |
public static Dictionary |
||
return | SpellData>.Dictionary |