Method | Description | |
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AssociateFiles ( ) : void | ||
AttachProcess ( string filename, bool hidden = false ) : void |
Starts a process and attaches it to the editor. All child processes will be killed automatically when Editor exits |
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DatabaseNotify ( RefreshType type ) : void |
Notifies all open database windows that objects of a given type need refreshed
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Editor ( string filename = null ) : System |
Constructs a new Editor, automatically opening a a project if filename is given
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OpenScript ( Script script, bool show = false ) : ScriptEditorForm |
Creates a script editor panel and puts it in the opened script list
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OpenScript ( string file, bool show = false ) : ScriptEditorForm |
Creates a script editor panel and puts it in the opened script list
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Show ( DockContent window, DockState state = DockState.Unknown ) : void |
Adds and activates a window to the main editor's dock panel
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Show ( IPluginClient plugin, DockState state = DockState.Unknown ) : void |
Method | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Method | Description | |
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BackupUtilityToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
ButtonOpenGameDirectoryClick ( object sender, EventArgs e ) : void | ||
CloseAllButThisToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
CloseProject ( ) : void |
Closes the project and resets the Editor back to default
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CloseToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
ConfirmProjectClose ( ) : bool |
Asks confirmation before continuing if there are unsaved changes to the project.
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EditorFormClosing ( object sender, FormClosingEventArgs e ) : void | ||
FileMenuCloseProjectClick ( object sender, EventArgs e ) : void |
Menu: File -> Close Project
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FileMenuExitClick ( object sender, EventArgs e ) : void |
Menu: File -> Exit
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FileMenuNewProjectClicked ( object sender, EventArgs e ) : void |
Menu: File -> New Project...
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FileMenuOpenProjectClick ( object sender, EventArgs e ) : void |
Menu: File -> Open Project...
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FileMenuSaveProjectClick ( object sender, EventArgs e ) : void |
Menu: File -> Save Project
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FileMenuSaveTemplateClick ( object sender, EventArgs e ) : void |
Menu: File -> Save As Template...
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FloatToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
GetContentFromPersistString ( string persistString ) : IDockContent |
Creates a window from a string representation of the original and returns it It is important that any plug-in have a parameterless constructor, else it will fail to load from a saved layout. |
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HelpMenuAboutClick ( object sender, EventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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IsRunAsAdmin ( ) : bool | ||
LoadProject ( string path ) : void |
Loads the project file at the given path.
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LoadSettings ( ) : void |
Loads the settings of the editor or initializes new ones if not found.
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MenuItemFileDropDownOpening ( object sender, EventArgs e ) : void |
Invoked when "File" drop-down is opening on menu strip, enabling/disabling specific options as needed.
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MenuStripEditDropDownOpening ( object sender, EventArgs e ) : void |
Invoked when the "Tools" drop-down is opening on menu strip, enabling/disabling specific options as needed.
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MenuStripPluginsClicked ( object sender, EventArgs e ) : void | ||
MenuStripToolsDropDownOpening ( object sender, EventArgs e ) : void | ||
OpenRecentFileClick ( object sender, EventArgs e ) : void | ||
RestoreWindowLocation ( ) : void |
Restores the window size, state, and location it was in from the last save
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SaveProject ( ) : void | ||
SaveToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
StartSplash ( string filename ) : void | ||
StyleManagerToolStripMenuItemClick ( object sender, EventArgs e ) : void | ||
ToolComboDatabaseItemClick ( object sender, EventArgs e ) : void |
TEST PURPOSES ONLY
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ToolMenuEditorOptionsClick ( object sender, EventArgs e ) : void | ||
ToolMenuScriptManagerClick ( object sender, EventArgs e ) : void | ||
ToolMenuSkinManagerClick ( object sender, EventArgs e ) : void | ||
ToolScriptMenuAutoCompleteClick ( object sender, EventArgs e ) : void |
public static AttachProcess ( string filename, bool hidden = false ) : void | ||
filename | string | The path to the process |
hidden | bool | Flag to start hidden or not |
return | void |
public static DatabaseNotify ( RefreshType type ) : void | ||
type | RefreshType | Flag for type of object to refresh |
return | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public Editor ( string filename = null ) : System | ||
filename | string | |
return | System |
public static OpenScript ( Script script, bool show = false ) : ScriptEditorForm | ||
script | Script | The script to open |
show | bool | Flag to display the script window |
return | ScriptEditorForm |
public static OpenScript ( string file, bool show = false ) : ScriptEditorForm | ||
file | string | The path of the script |
show | bool | Flag to display the script window |
return | ScriptEditorForm |
public static Show ( DockContent window, DockState state = DockState.Unknown ) : void | ||
window | DockContent | The dockable window |
state | DockState | The initial state of the window |
return | void |
public static Show ( IPluginClient plugin, DockState state = DockState.Unknown ) : void | ||
plugin | IPluginClient | |
state | DockState | |
return | void |