C# Class AGS.Editor.Components.FontsComponent

Inheritance: AGS.Editor.Components.BaseComponent
Datei anzeigen Open project: adventuregamestudio/ags

Public Methods

Method Description
CommandClick ( string controlID ) : void
FontsComponent ( GUIController guiController, AGSEditor agsEditor ) : System
GetContextMenu ( string controlID ) : IList
PropertyChanged ( string propertyName, object oldValue ) : void
RefreshDataFromGame ( ) : void

Private Methods

Method Description
GetNodeID ( AGS item ) : string
RePopulateTreeView ( ) : void
ShowOrAddPane ( AGS chosenFont ) : void

Method Details

CommandClick() public method

public CommandClick ( string controlID ) : void
controlID string
return void

FontsComponent() public method

public FontsComponent ( GUIController guiController, AGSEditor agsEditor ) : System
guiController GUIController
agsEditor AGSEditor
return System

GetContextMenu() public method

public GetContextMenu ( string controlID ) : IList
controlID string
return IList

PropertyChanged() public method

public PropertyChanged ( string propertyName, object oldValue ) : void
propertyName string
oldValue object
return void

RefreshDataFromGame() public method

public RefreshDataFromGame ( ) : void
return void